sam_adams
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Alternatively . . .
You could wash the car at home. Think about all the nonsense that is eliminated by that one, simple act.
Alternatively . . .
Yes, AI lacks lots of common sense to perform a simple act.You could wash the car at home. Think about all the nonsense that is eliminated by that one, simple act.
So that's the reason why the rear wall (behind the speaker) is called front wall (in front of the listener) in Your language, not?
If the goal is to wash that car, then driving it the mile to the car wash is usually the practical choice.
A 1-mile drive will add very little dirt compared with what the wash removes, and you'll avoid a 2-mile round-trip walk (plus however long you're at the car wash).
Walking might make sense if:
For most people, though, I'd just drive it there, wash it, and enjoy the clean car on the way home.
- The weather is pleasant and you want the exercise.
- The car is so dirty or dusty that you're trying to avoid adding any fresh road grime before washing.
- There are parking or access issues at the car wash.
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AI policing itself?YouTube recently added automated tagging of generative material
I guess we have to ask AI if the statements are false !Google is liable for false statements made by AI in its search summaries, at least in Germany:
https://arstechnica.com/tech-policy...internet-court-says-in-ruling-against-google/
Edit to clarify: false statements made up by the AI that don't appear in the linked site. If the AI correctly summarised false statements contained in the site then the site is still liable, not Google.
I played my first serious game/space sim, Elite on my Commodore 64 back in 1985, and I eventually achieved Elite status, which for me was a huge accomplishment.One cool thing AI is doing is letting hobby projects progress rapidly.
The first PC-RPG I ever bought was Daggerfall back in 1996. As a DOS application that ran at 320x200 I kept waiting for a remake or remaster.
Daggerfall Unity was announced in 2014, I kept checking their news page for 5 years before it was in a state where I felt comfortable playing it, and even after 5 years of development it still wasn't 100% feature complete but very close. They didn't actually release the 1.0 version till 2023, so 9 years of development you had to wait on if you wanted to play 1.0
The latest trend in emulation is decompiling and getting raw code that way, then building native ports. Legend of Zelda Ocarina of Time has a full native PC port now thanks to this.
Silent Hill was released on the original PlayStation in 1999 and never had a PC Port. Siilent Hill has a decomp project and when it hit 99% decompiled a fan decided to code a port with Claude Code just for fun. Its progressed rapidly in only a couple of months including the author taking breaks here and there:
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Releases · SlickAmogus/silent-hill-decomp
PC Port WIP based on existing decompilation of Silent Hill 1 made with Claude and Psycross - SlickAmogus/silent-hill-decompgithub.com
All major features work including rumble, music, in game movies. It is still rough around the edges and has crashes so emulators are a better experience for now but its only been in development for 4 months. At the rate its going I was say by the end of the summer at the latest it should be as good if not better then emulators.
If AI didn't exist this wouldn't be happening. There is another non-AI port that doesn't even have a single test release yet.

Unfortunately the workflow you describe makes the port a derivative work under copyright law, so vulnerable to a DMCA takedown or worse if the copyright owner is litigious. A safer route would be to have the AI write a specification based on the decompiled code, then separately create a port based on that specification, making it a clean room implementation of the function. That won't stop a litigious copyright holder taking action that'll cost you a lot, but it at least has a defence.One cool thing AI is doing is letting hobby projects progress rapidly.
The first PC-RPG I ever bought was Daggerfall back in 1996. As a DOS application that ran at 320x200 I kept waiting for a remake or remaster.
Daggerfall Unity was announced in 2014, I kept checking their news page for 5 years before it was in a state where I felt comfortable playing it, and even after 5 years of development it still wasn't 100% feature complete but very close. They didn't actually release the 1.0 version till 2023, so 9 years of development you had to wait on if you wanted to play 1.0
The latest trend in emulation is decompiling and getting raw code that way, then building native ports. Legend of Zelda Ocarina of Time has a full native PC port now thanks to this.
Silent Hill was released on the original PlayStation in 1999 and never had a PC Port. Siilent Hill has a decomp project and when it hit 99% decompiled a fan decided to code a port with Claude Code just for fun. Its progressed rapidly in only a couple of months including the author taking breaks here and there:
![]()
Releases · SlickAmogus/silent-hill-decomp
PC Port WIP based on existing decompilation of Silent Hill 1 made with Claude and Psycross - SlickAmogus/silent-hill-decompgithub.com
All major features work including rumble, music, in game movies. It is still rough around the edges and has crashes so emulators are a better experience for now but its only been in development for 4 months. At the rate its going I was say by the end of the summer at the latest it should be as good if not better then emulators.
If AI didn't exist this wouldn't be happening. There is another non-AI port that doesn't even have a single test release yet.
I played my first serious game/space sim, Elite on my Commodore 64 back in 1985
Unfortunately the workflow you describe makes the port a derivative work under copyright law, so vulnerable to a DMCA takedown or worse if the copyright owner is litigious. A safer route would be to have the AI write a specification based on the decompiled code, then separately create a port based on that specification, making it a clean room implementation of the function. That won't stop a litigious copyright holder taking action that'll cost you a lot, but it at least has a defence.
For me, Elite was the first game that truly immersed me in a real-time 3D world, that fast/clever it was programmed on limited CPU speed. There was virtually no lag. The ship responded instantly to your controls. Must be programmed in pure maschine language to spare memory i guess. You had to think in three dimensions all the time basicly you became the game. Combat wasn't about spraying bullets everywhere; every burst had to be precise and effective to spare ammunition.Elite is one of those games I kept meaning to try but never got into. When I got a PC in the mid 1990s I went back and tried some old 1980s games and I found most of them were not worth the setup time. I played a remake of the original Wolfenstein, NOT 3D lol. I don't even remember what it was called.
Elite Dangerous got excellent reviews but I never played it. If you like space stuff, FreeSpace 2 was excellent but sadly didn't sell well. It has a very dedicated modding community.

Sounds like an awesome business opportunity for an AI startup calling itself Epimenides.I guess we have to ask AI if the statements are false !
Despite efficiency gains, using better or more extensive models remains extremely costly. At the same time, we have already moved beyond the Pareto optimum when it comes to training.AI isn't static. It evolves, and evolves a lot faster than human. From this thread.
Unfortunately, this doesn't solve my main problem: AI slop music recommendations in the app. Consequently, I won't be renewing my YouTube Premium subscription (held since 2021) for my work laptop (all other streaming services are blocked ...) and my Spotify subscription (since 2011), and have switched to Deezer instead. There, you can report AI music, and you generally don't get AI music recommendations at all. It makes things a bit less convenient for me in the office, since I now have to stream to the desktop speakers via Bluetooth from my smartphone.YouTube recently added automated tagging of generative material, and revised requirements for content uploaders.
The funny thing is that being a "living" organism doesn't automatically mean continuous improvement either.Despite efficiency gains, using better or more extensive models remains extremely costly. At the same time, we have already moved beyond the Pareto optimum when it comes to training.
Of course, there are niches where AI makes perfect sense. But for every conceivable application, it is not—at least for the moment—economically viable. Almost all AI companies are currently burning through cash, and economic metrics are being distorted by a massive circular economy of sorts. It reminds me of the VAT carousel fraud schemes in the EU.
When you factor in emissions (noise, exhaust fumes, water pollution, etc.) and the enormous consumption of resources (electricity, water), the overall picture looks, at best, mixed to me.
Another point worth making regarding AI development is that models are now being trained, to a significant extent, on the "slop" they themselves previously churned out. And since the traditional internet ("populated" by human-generated content) is shrinking in relative terms, the training base is unlikely to improve.
Don’t want this to come across the wrong way, I am absolutely not against AI. But statements like "it evolves" always read to me as if we were dealing with a genuinely evolving living being. What I think is absolutely brilliant is the performance of certain specialized, local AIs. Who would have imagined ten years ago what is now possible in photography thanks to AI-driven improvements in autofocus, noise reduction, upscaling, and so on?
Unfortunately, this doesn't solve my main problem: AI slop music recommendations in the app. Consequently, I won't be renewing my YouTube Premium subscription (held since 2021) for my work laptop (all other streaming services are blocked ...) and my Spotify subscription (since 2011), and have switched to Deezer instead. There, you can report AI music, and you generally don't get AI music recommendations at all. It makes things a bit less convenient for me in the office, since I now have to stream to the desktop speakers via Bluetooth from my smartphone.

When I used the word "evolve", I am more referring to AI as a technology, and the word is used regularly in this context. But let's face it, we have a very significant (if not majority) chunk of the best minds of this generation working on it.Don’t want this to come across the wrong way, I am absolutely not against AI. But statements like "it evolves" always read to me as if we were dealing with a genuinely evolving living being. What I think is absolutely brilliant is the performance of certain specialized, local AIs. Who would have imagined ten years ago what is now possible in photography thanks to AI-driven improvements in autofocus, noise reduction, upscaling, and so on?