D
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“Atmos for home in films has only 1 bed channel in LFE and usually 11 dynamic objects. In Atmos games ISF (Intermediate Spatial format) is used, that supports 32 total active objects (for 7.1.4 bed 20 additional dynamic objects can be active[8]). Each object specifies its apparent source location in the theater, as a set of three-dimensional rectangular coordinates relative to the defined audio channel locations and theater boundaries.
(For home Atmos, you have the base TrueHD or DD+ 7.1 bed. You then have around 11 dynamic objects plus the LFE info for those 11 objects merged together into a single LFE Atmos channel. Those 11 spatial objects will group together “tens” of the cinema sounds together so it still can pan those sounds anywhere. But you started with 118 tracks and made them 11 or so. This is how Atmos works for streaming sources like Disney Plus.)
Thank you for the explanation - this "ray tracing" of audio is pretty cool!
Dolby Atmos claims to be backwards compatible with TrueHD or DD+.
Does this mean that you can play DA on an AVR without DA support (of course without the spatial effects)?
How is this done? Does a DA stream contain all 'old' channels?