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LTS V3 Modular Headphone Review

Rate this headphone:

  • 1. Poor (headless panther)

    Votes: 2 1.8%
  • 2. Not terrible (postman panther)

    Votes: 24 21.8%
  • 3. Fine (happy panther)

    Votes: 70 63.6%
  • 4. Great (golfing panther)

    Votes: 14 12.7%

  • Total voters
    110

amirm

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This is a review, listening tests, EQ and detailed measurements of the LTS V3 "modular" headphone. It is on kind loan from a member and costs €669 (US $700) plus €60 for shipping.
LTS LTA 3-D printed open back DIY headphone modular review.jpg

The picture doesn't quite do it justice when it comes to impeccably solid plastics which rival those uses in luxury car dashboards. It is a rather light headphone for its size which translated into comfortable wear. Drivers have pretty acute angle which should result in good spatial characteristics.

The designer has written a book about the design process of this headphone using 3-D printing and such. I can't do it justice so suggest you read it if you want to learn about what makes this headphone unique.

If you are not familiar with my headphone measurements, please watch this video first:

LTS V3 Headphone Measurements
As usual, we start with the headphone frequency response measurements on GRAS 45CA standardized fixture:
LTS LTA 3-D printed open back DIY headphone Frequency Response measurement.png

I like the good compliance for large part of the spectrum. There is some bass roll off but it starts lower in frequency than some. And some peaks above 5 kHz. The combination of the two may tilt the sound toward being a bit bright and light on its feet (bass).

Not much EQ should be needed but here is the guide for how to dial them in:
LTS LTA 3-D printed open back DIY headphone target relative Frequency Response measurement.png


Note that the peak at 8 kHz is in one channel but not the other, indicating that its nature highly changes with positioning. The one at 6 kHz however, is quite consistent so much better candidate for equalization.

Distortion is rather average with typical bass and a few treble disturbances:
LTS LTA 3-D printed open back DIY headphone distortion measurement.png

LTS LTA 3-D printed open back DIY headphone THD distortion measurement.png


The 4 kHz one could be out of phase, resulting in a corresponding dip in frequency response.

Impedance is variable and on the low side:
LTS LTA 3-D printed open back DIY headphone impedance measurement.png


Combined with above average sensitivity, it should be an easy drive for most sources:
best headphone review 2025.png


Finally, group delay shows fair bit of disturbance which is likely due to many reflections in the cup:
LTS LTA 3-D printed open back DIY headphone Group Delay measurement.png


LTS V3 Headphone Listening Tests and Equalization
The sound was exactly as measurements predict, good overall with a bit subdued bass response and some sharpness. I went to work with EQ starting with bass:
LTS LTA 3-D printed open back DIY headphone EQ Equalization measurement.png

Despite increased and more correct bass response, there was some sharpness depending on the track. I first dialing the one at 6 kHz but the problem did not go away. It took the filter at 1.1 kHz to really balance the tonality. Once there, the fidelity was excellent Every one of my reference tracks sounded excellent including the Binaural one you see from Max Cooper. Speaking of that, spatial qualities near top of the class. The only minor miss was that bass impact was not 100% there. Maybe boosting filter there would get it us there.

Conclusions
Objectively and subjectively, the LTS V3 comes close to tonality that you would want. It is a bit bass shy and highs are a bit exaggerated. The latter you may adopt to. But best to deploy EQ. Once there, you get near reference quality headphone.

The cost is up there but I think the build quality and comfort backs it up.

I am going to recommend the LTS V3.
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As always, questions, comments, recommendations, etc. are welcome.

Any donations are much appreciated using: https://www.audiosciencereview.com/forum/index.php?threads/how-to-support-audio-science-review.8150/
 

Attachments

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Reserved for @AdamG to post the specs.

Manufacturer Specifications:

None found.

Link to product description page:
 
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Interesting
Thanks!

He's in Croatia, I think...

669€ (including VAT ?) + shipping for EU, for the cheapest ("Basic Mate") version.
 
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Tuning seems not bad especially for a "newbie" and I like the modular and DIY concept of it https://ltsheadphones.weebly.com/ , on the other hand I wouldn't buy something for 700 bucks from an unknown company and website which doesn't even have an imprint or postal address (if I oversaw them on the website please correct me).
 
Was thinking the same.
Now, I'm pretty sure you may easily get those details by asking before ordering...
Even in this case it that would leave me a bitter aftertaste, why not include them on the website on first place, from what I know in EU where he is supposed to be located an imprint is even a legal requirement for a professional page.
 
What is modular about it?
Yes, I was expecting to read about a choice of drivers; open vs closed design etc. Seems like just another ordinary pair of headphones.
 
Thanks for the review Amir.

I usually pride myself in knowing even the most obscure headphones out there - even owning a couple of ones myself (Auribus Sierra and HFA Dahlia)..and still I’ve never heard about this one before.

As with other small partisan makers I really do enjoy the looks of this headphone. Sound quality wise though I’m not sure I am getting much of an upgrade compared to my HD560S or HD505SE.
 
Hmm, interesting headphone in terms of the large 18 degree angle that the driver sits in relation to your ear, so I think this is a headphone with the most angled drivers that we've ever seen? Perhaps it is the headphone with the most angled drivers ever produced??? I suppose there's a chance that this can relate to improved spatial soundstage creation.

The modular design that is referred to, I'm not sure how useful that will be because you can't really tune your own headphone without using measurements and most people will not be able to measure their headphone to see the measured effect of the any modular changes they make - so in this instance our "traditional" use of parametric EQ is instead the best & easiest way to tune a headphone's sound.

Following is the key points of this headphone from manufacturers website:
LTA V3 headphone.jpg


Expensive but interesting headphone, measures pretty well, and I like the potential promise of good soundstage of the highly angled drivers. Looks pretty darn good in the pics on his website too, so aesthetically I like it.

EDIT: considering it's not really a mass produced headphone then it's not that expensive I suppose considering there are also headphones out there that are a lot more expensive....but it's still quite a lot of money for a headphone!

EDIT #2: maybe the manufacturer could supply measurements of any potential modular custom builds you want to implement, but we'd have to hear from the manufacturer on that front?
 
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I want to try and like all these Tymphany OEM driver boutique headphones but its just so hard to when there is clearly performance being left on the table. Lovely midrange tuning though.

If only there were Scanspeak/Purifi-class drivers for headphone use by vendors like there are for DIY loudspeakers.

Edit: also, and this is a sentiment many in the boutique headphone community share as I understand -- really puts larger manufacturers to shame with how polished the haptics and ergonomics are.
 
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Apparently different filter frames can be used to boost the bass further
1739815818886.jpeg
 
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Apparently different filter frames can be used to boost the bass further
View attachment 429341
Seams measurements are done with first one and third one improve things a lot (unheard of for open back's) tho I have concerns what happened with already high distortion in that case, EQ attempt (as expected) failed in that regard. 700$ question do you have filter to mont it and wold you mind doing measurements again with it on.
 
Hey everyone, I'm the builder of this headphone, I got an email from the owner who sent it out on the loan for measurements and the review, just to say at the start for the sake of clarity that I have no influence on this review or the measurements. I've had some activity on various forums regarding this project years ago, but since then I finished my med school and started working as a medical doctor, so with a career that takes away quite a bit of my time and energy, I've been way less active in the whole headphone building scene, altough I'm still working on new stuff in my free time and have several new headphone models that are close to finished.

Regarding this particular headphone sample, it's a slightly modified design based on the V3 model, which is an old model at this point in itself, as it was was designed prior to 2020 (first prototypes of this model were made in 2019 and the first 3D printed headphone I designed and built was in 2016, I wasn't aware at the time of other similar projects), and this particular example was built a couple of years ago now too. There were modifications to the visuals of the headphone, the cup design was simplifed so there's no CNC machined metal logos on it, the headband parts are simplified. I don't remember if this sample had a different tuning than standard or not, since often people who order them ask for a particular response, but at least based on the graphs this looks like one of the bass-light configs. Regardless, since then a lot of little tweaks were done about the design of the standard V3 model, as well as other models I designed that use Peerless drivers, including sound, although again the V3 is an older headphone now and a new version of it designed from ground up has been in works for quite some time now.

To add a bit about modularity, everything is modular on it, every part of the headphone can be separately replaced or interchanged with a different part, every headphone comes with 3d printed baffle plugs which enable a quick modification to the bass response by simply using plugs with smaller or bigger holes on them, basically adding or reducing response under 1000hz. With the heaviest config, bass can be very prononced. Every baffle has a removable filter frame too, which is essentially the top part of the sandwich-style earcup design that carries the acoustic mesh filters on them, so this frame can be replaced with a frame that has different mesh on it (less or more transparent), leading to a different response again. What I call driver holder components can be designed for a different driver position in terms of distance from ear and angle, again modifying sound to ones preference. The filter mesh behind the driver can be replaced, again modifying sound. Different drivers can be put in as well, the small and cheap driver holder components just have to be designed to accomodate the driver and then it's plug and play with the rest of the cup, I've built a couple with driver different than Peerless, for examples some with Elleven Acoustica P1's were very good. Obviously the earpads can be replaced. The parts are 3D printed using industral SLS and MJF 3D printers, and the material choices available vary greatly from the most affordable PA12, to PA12 refinforced with glass fiber, or graphite, or carbon fiber, each with different levels of rigidity and different acoustics. So you kinda get the point, the whole idea is that the headphone is entirely flexible and gives freedom to owners to tweak the sound to exactly how they like it by only replacing or modifying some parts of the headphone, not replacing the whole headphone. This is why I started designing headphones almost 10 years ago to begin with it, I wanted something to give me that capability. Some of the later models like the V10 take this idea further by having sliders on the cup that allow opening or closing bass tuning ports on the go without even taking the headphones off.
 
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@TomislavL đe si Tomo! What base material did you use for printing? Did you experiment with silicone? I suppose mid layers are done with hardener and peaces of glass sheats (as I worked with it) by hand and graphite whose a spray. Would be nice if you want and when you find time present us your findings regarding modeling and combining layers and their impact on FR as you obviously did a lot of experimenting which I prise. Anyway nice of you to jump in.
 
Seams measurements are done with first one and third one improve things a lot (unheard of for open back's) tho I have concerns what happened with already high distortion in that case, EQ attempt (as expected) failed in that regard. 700$ question do you have filter to mont it and wold you mind doing measurements again with it on.


Don't wanna hijack the thread too much so I'm just gonna add this unless someone has specific questions, but here's one of the newer models built just for the sake of illustrating the visual differences and the build quality refinement over time. Look at the baffle and those two grey parts below and above the driver in the middle of the cup, those are 3D printed TPU rubber parts that click in and out, and headphones come with 3 different pairs. The large black round part around the driver carrying the acoustic mesh can be removed entirely and replaced with a part with different mesh. You can see the response difference between 3 different plugs (so not different baffle frame, just the rubber plugs) on my measurement rig, take the whole graph with a grain of salt as it's a flat wooden block with a mic in the middle, not an actual dummy head, but relative differences you can see, the plugs only affect the bottom end and the jumps betwen bass response steps are quite even and subjectively very noticeable. Plus the 4th option which is to entirely remove the plug and then you have even less bass than what is shown on the light blue line. Subjectively this build (red graph line) had the best sounding bottom end to me, very smooth and tight, with effortless extension in the bottom, that's why I'm using it as an example.

V3.png
V3 gunmetal 2K square 4.jpg
V3 gunmetal 2K square 5.jpg


Subjectively, adding more bass this way doesn't add audible distortion in my findings when developing and doesn't affect the rest of the FR. The driver being heavily angled and the whole baffle being shaped as a "cone" is inherently gonna produce more distortion or peaks/dips on the measurements that are very dependent on the positioning of the headphone relative to the microphone, such problems are exaggerated in this case and don't happen with headphones that simply have a flat baffle with a driver in the middle to nearly the same extent, but again subjectively I often actually haven't heard many of the peaks or dips I measured, for example listening to the headphone and going through FR sweeps and manually going up and down the freq range using a tone generator I wouldn't hear the peaks or dips where they measured on my rig. You can see a 3k dip on my graph that's quite massive, but sweeping through that area with a tone generator actually listening to the headphones that whole area sounds basically flat with very little subjective change in tone volume level, whereas it should be massively different judging by the graph. At the same time there's no dip there on @amirm graphs, there's even a peak. So, the angled drivers and shape of these cups do have a weird way of interacting with different measurement rigs, I remember that gave me a lot of headaches when designing this headphone and I built several measurement rigs until I decided I cared more about what I was hearing. On other models I developed that had less angled drivers and more conservative cup shapes I didn't find such measurment and hearing discrepancies.

The filter behind the driver on the middle port on the driver (basically on the magnet cover if you google the image of the driver) is what added some distortion in my experience for sure, but also subjectively tightens the sound overall and flattens the mid bass, so it's a trade off, can be removed, or kept on. Without it the bass has a slight hump shape around 100hz then starts to roll off, with it, the hump is moved lower down and upper bass is a bit more reduced. It's preference really, and with so many variables to tune (1.printing material, 2. acoustic mesh on baffle frames, 3. acoustic mesh behind driver, 4. acoustic mesh on the grill in front of the driver, 5. driver angle, 6. driver distance to ear, 7. baffle tuning port plugs, 8. other earpads, 9. other drivers), there's really no single baseline FR to speak of (just what I decided was default based on my preference, but 10 people might prefer 10 different configs), as the width of possibilities that can be achieved in terms of sound is huge.
The new V3 model being developed has a different geometry of the baffle, way more open area for less reflections, less plastic surfaces around the driver for sound to bounce from, different driver position, etc.
 
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@TomislavL đe si Tomo! What base material did you use for printing? Did you experiment with silicone? I suppose mid layers are done with hardener and peaces of glass sheats (as I worked with it) by hand and graphite whose a spray. Would be nice if you want and when you find time present us your findings regarding modeling and combining layers and their impact on FR as you obviously did a lot of experimenting which I prise. Anyway nice of you to jump in.

Pozdrav :). Base material is always a polyamide (aka. nylon or PA), usually PA12, but I tried PA6 and PA11. Parts are printed in raw PA12 (which is about similar in mechnical properties to ABS plastic most headphones use, but slightly more durable), or PA12 reinforced with glass fiber which is about 2x more rigid and stronger (the kind of plastic used to make housings of power tools like drills, so very impact resistant), PA reinforced with graphite which is 4x more rigid and a bit stronger than glass reinf., and then finally reinforced with carbon fiber which is about 8x more rigid and about 4x stronger than ABS. I don't print the parts myself, they're printed in Italy, Germany and UK. Carbon reinforced PA is used on all crucial mechanical parts such as headband pieces and yokes and hinges, and on more expensive models on the baffles too. It's the best sounding option, it's very rigid, which reduces resonances and basically parts made out of it are totally inert, you get a very deep solid "knock" on them as opposed to a hollow plasticky sound on headphones made out of plastic usually. So it's a great material, the company that prints it in the UK developed it for motorsport use initially, including Formula 1 (look at the pedals on the back of Lewis Hamiltons steering wheel, same material and production method), it makes it possible to make parts that are super light but super strong and rigid, kinda what you want on a headphone too, not just on a race car. It's just very, very expensive, so for simple parts with simple geometries it's cheaper to CNC them out of aluminium or even stainless steel in some cases, so I use it for parts that have complex geometries that can't be CNC machined. Basically, these headphones are very expensive to build as the parts are complex in design and printed out of super expensive materials, and take a lot of hand work to paint on top of that, especially compared to some 3D printed headphones today sold for much more, but that are quite simpler in terms of component design and use cheaper printing materials, most aren't painted either, but again that's preference I guess, some prefer a more rugged and simplistic build like Grado's, others like high end industrial builds like Meze or Focal. Especially the painting part takes loads of patience and attention to detail, and time as with all the drying, curing, sanding, polishing, the whole process of just painting parts for a single headphone stretches to 2 weeks, so it's definitely a hobby/labor of love, can't do this without having fun while doing it, wouldn't be worth it otherwise.
 
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