Grell OAE1Thank you for your kind offer, but let me check our database first: which headphone model(s) are you interested in?
Grell OAE1Thank you for your kind offer, but let me check our database first: which headphone model(s) are you interested in?
I hate to disappoint you but we have measured OAE1 and decided to not process and upload it since it shows frequency response anomalies that cannot be corrected by DSP. As a result, our filters may not work as intended and this could be blamed on us.Grell OAE1
Yes, a couple, he400se DMS Open Omega (diy), and LCD-2.I hate to disappoint you but we have measured OAE1 and decided to not process and upload it since it shows frequency response anomalies that cannot be corrected by DSP. As a result, our filters may not work as intended and this could be blamed on us.
This is very unfortunate since OAE1 features an outstanding look and feel.
Do you have any other headphones at hand?
Awesome, I recommend to try it with HE400se then. I understand your comment about headphones sounding too bright, but this should be solved with our filters, too. Moreover, with the proper ear shape setting, it should sound equally good independent from the headphone model.Yes, a couple, he400se DMS Open Omega (diy), and LCD-2.
I'm mainly using oae1 and dms open omega because of comfort and light weight. Also I find OAE1 to be working well with my hrtf as many many other headphones are just too bright to my ears.
Not sure why
Thank you for your feedback and ideas!@myHRTF I've been thinking about possible improvements to the HRTF customization process, as I'm not convinced I was able to get the settings correct for me (some of the measurements are challenging).
Instead of making input selections on a static page, could you enhance the process to be realtime and dynamic with test tones? For example, a signal of some sort is played (pink noise, a spoken voice, etc.) and the listener moves a slider to position the sound where it should be perceived (e.g. eye level and straight ahead, sounds at 45 or 90 degrees left and right, completely diffuse, etc., etc.); essentially a test tone and slider for each HRTF input.
If the final test tones are all performing as expected, then the listener can be confident their HRTF is optimized.
How will the surround function work? It wouldn't be compatible with gaming dacs that currently mix 7.1 channels from a game into stereo headphones and therefore the dac already does the virtual surround processing - this is what I'm thinking as you don't want two lots of different virtual surround processing happening at the same time. Yeah, so how does your surround option work?Our online shop contains the new version now and is open again. We will keep the launch price until market introduction of the surround extension which is planned for spring this year.
Looking forward to your feedback on this new version which is significantly improved and addresses all points in your valuable feedback (see details above).
You may try it out for free under the following link, you only need your headphones and a ruler (no registration required):
Personalized Filter Designer
PM me to get your favorite songs filtered offline for testing.
Happy listening,
Philipp
Hi Robbo99999,How will the surround function work? It wouldn't be compatible with gaming dacs that currently mix 7.1 channels from a game into stereo headphones and therefore the dac already does the virtual surround processing - this is what I'm thinking as you don't want two lots of different virtual surround processing happening at the same time. Yeah, so how does your surround option work?
You'd keep your DAC in 7.1 mode would you and turn off the virtualisation in the gaming DAC. That way the game could output 7.1 and it would just be downmixed without HRTF involvement from the DAC software/hardware. Is that how a person would do it? In that case your personalised filter set (which you import into EqualiserAPO) has a different set of filters for each of the 7.1 channels to reflect the HRTF differences? So it's basically just applying the correct HRTF differences to each of the channels?Hi Robbo99999,
I guess you are referring to gaming on a Windows PC?
In this case I recommend to use Equalizer APO (EAPO) in combination with one of our configurations created specifically for EAPO (included in myHRTF Personalized Filter set): you assign EAPO to your gaming DAC and filter all sound going through it in realtime using our filters. I'm using SoundBlaster X4 this way and it works like a charm.
This is described here in more detail.
In addition, you need to switch off / bypass spatial processing from your gaming DAC to prevent double filtering.
Correct, the game outputs 7.1 to the gaming DAC, and the spatial processing of this DAC is switched off / bypassed. EAPO is assigned to this DAC, it filters (renders binaurally) all 8 channels in realtime and outputs the result (binaurally rendered 7.1) at the left and right channels of the DAC.You'd keep your DAC in 7.1 mode would you and turn off the virtualisation in the gaming DAC. That way the game could output 7.1 and it would just be downmixed without HRTF involvement from the DAC software/hardware. Is that how a person would do it? In that case your personalised filter set (which you import into EqualiserAPO) has a different set of filters for each of the 7.1 channels to reflect the HRTF differences? So it's basically just applying the correct HRTF differences to each of the channels?
(I've never used HeSuvi, it's a software processing add on to EqualiserAPO or works alongside it) No but more what I'm getting at with my questions, you're leaving EqualiserAPO unchanged? You're just providing personalised HRTF frequency response filters that are specific for each of the 7.1 channels and then just relying on the normal downmixing of the DAC (no HRTF effects applied by the DAC) from 7.1 to 2 channels. I'm just trying to understand & visualise how it all fits together as then it will give me an idea of theoretically how it might perform. If it does work like I describe, then I don't see anything negative in that, instead that's how I imagined it would function, and I think that could work - you still need a DAC that can be seen by the OS as a 7.1 channel device though if it works the way I describe it otherwise the game won't output 7.1 and the OS/EqualiserAPO won't be configured in 7.1 mode either. I do actually like the theory of this solution & I think it's got a good chance of working really well, but yeah if it works the way I think it works then you still need a 7.1 DAC.Correct, the game outputs 7.1 to the gaming DAC, and the spatial processing of this DAC is switched off / bypassed. EAPO is assigned to this DAC, it filters (renders binaurally) all 8 channels in realtime and outputs the result (binaurally rendered 7.1) at the left and right channels of the DAC.
Technically, it is the same that HeSuVi does, but with personalized binaural room impulse responses (BRIR) instead of generic ones, and without HeSuVi being required.
Yes, we just load our configuration file including the personalized BRIR.you're leaving EqualiserAPO unchanged?
Exactly, except that the combination of binaural outputs for each of the 8 channels after binaural rendering (down-mixing) happens on your PC in EAPO.You're just providing personalised HRTF frequency response filters that are specific for each of the 7.1 channels and then just relying on the normal downmixing of the DAC (no HRTF effects applied by the DAC) from 7.1 to 2 channels.
Correct, you need a multichannel audio interface with sufficient channels as seen by the OS. But it is not required that those channels are available as physical outputs at this interface, a stereo output is sufficient due to the down-mixing described above.you still need a DAC that can be seen by the OS as a 7.1 channel device
For that middle point you make, does that mean you include an instruction in EAPO to downmix all the channels to stereo? I suppose that's not strictly necessary when you've got a 7.1 dac which has a stereo headphone output as the DAC would do the downmixing, but it doesn't hurt either way.Yes, we just load our configuration file including the personalized BRIR.
Exactly, except that the combination of binaural outputs for each of the 8 channels after binaural rendering (down-mixing) happens on your PC in EAPO.
Correct, you need a multichannel audio interface with sufficient channels as seen by the OS. But it is not required that those channels are available as physical outputs at this interface, a stereo output is sufficient due to the down-mixing described above.
Exactly, our filter sets come with EAPO configuration files (.txt files) that contain the necessary code. The signal path is 100% under our control this way, including automatic adaption to the sampling rate.For that middle point you make, does that mean you include an instruction in EAPO to downmix all the channels to stereo?
I'd be interested to try the virtual surround sound option of this for gaming when you've launched it. (Or before if you want my feedback on it. I think I've still got my personal anatomy measurements I did for this when I tried the 2 channel version of this on my HD800 headphones).Exactly, our filter sets come with EAPO configuration files (.txt files) that contain the necessary code. The signal path is 100% under our control this way, including automatic adaption to the sampling rate.
My apologies for the delay, the work on the room acoustics was way more complex than anticipated at first. With the launch of the new version, Arya Organic is supported, too.Fantastic thanks, I will be looking out for that
Thank you, Joe. Your feedback is greatly appreciated!Hi! Just here to say that I have tried customizing on the myHRTF page and obtained my own set of customized BRIRs accordingly. I would give the results a solid 7/10 (for myself, results may obviously vary for everyone) and bonus points (not included) should be given for the easy customization process. This product is a great thing to try for anyone who has not yet obtained a good BRIR for themselves and I may link to this in my article on efofi.com in the future. The price is not for everyone but you get to try the effect online before buying. What would be even better would be if there's a facility to upload your own music for trialling before the purchase.
The in-front localization results were quite positive and at least on par with what I had been able to achieve with mic measurements in my own ear with my limited techniques.
Question to people here, what have your experience been with the tonality of the resultant filters? Do they go well with the earphones you selected? They have recently added a "neutral" "brand" of in-ear earphones you can get out of the purchased bundle on the conversion website, the idea being that if you're 100% satisfied with the tuning of your headphones / earphones before HRTF, you can select that instead of the actual brand / model. In these days of common squig.link measurement results and multiple tuning targets, this may be the way to go. I personally feel that the "neutral" results are a bit more coloured than to my liking, but of course the colouration itself helps with the front localization. I just feel that the front localization obtained with a "more neutral neutral" filter can still be good enough while being more pleasant tonally, whereas a "full-blown" filter as given now might make for a very out of your head presentation initially but which feels unnatural (at least without head tracking) and which collapses back in to a greater extent over time (again, without head tracking) compared to a more conservative spatialization in the first place.