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Is there any music that actually requires 24 bits for replay?

I don't think anything is doing that processing at 16 bits. At least if any are, they should be ditched in favour of something that does it correctly.
Yes, but at the processing stages, we could benefit from 32bit - however 32bit simply isn't there, and may not be for another couple of generations
 
Yes, but at the processing stages, we could benefit from 32bit - however 32bit simply isn't there, and may not be for another couple of generations
Processing can still be done at 32 bits for 16 bit source material, and you still get all the benefits of 32 bit processing.

Though I think most consumer DSP is using 32 bit floats. I think most DAWs either use - or at least support - 64 bit float.
 
Processing can still be done at 32 bits for 16 bit source material, and you still get all the benefits of 32 bit processing.

Though I think most consumer DSP is using 32 bit floats. I think most DAWs either use - or at least support - 64 bit float.
A lot of DAWs also do oversampling to do the processing before sampling back down to the sample rate.
 
Processing can still be done at 32 bits for 16 bit source material, and you still get all the benefits of 32 bit processing.

Though I think most consumer DSP is using 32 bit floats. I think most DAWs either use - or at least support - 64 bit float.
yes float solves all resolution problems at the DAW stages and similar you basically has the "same" resolution at all practical levels.
You take the loss when converting to an integer format when your done producing and want to make a final master

 
Classical music has much more processing than an enthusiast might think.
It's not (anymore) that they use a stereo pair and capture a realistic stereo playback and tune it a little.
They use dozens of mics and create a mix, with all this includes...incl. compression and EQ, which become necessary in a multitrack, even just so as to glue all tracks together and create an artificial space. there is still a stereo pair giving the base, but all the rest has to be fitted in.
 
Classical music has much more processing than an enthusiast might think.
It's not (anymore) that they use a stereo pair and capture a realistic stereo playback and tune it a little.
They use dozens of mics and create a mix, with all this includes...incl. compression and EQ, which become necessary in a multitrack, even just so as to glue all tracks together and create an artificial space. there is still a stereo pair giving the base, but all the rest has to be fitted in.
It has to be said that no generalization can be drawn about the practices of the many different classical recording labels.

Some do what you described, some don't and use much more simple microphone lay-out and some even still record 2 channels audio with only a simple pair of microphones.
 
Classical music has much more processing than an enthusiast might think.
It's not (anymore) that they use a stereo pair and capture a realistic stereo playback and tune it a little.
They use dozens of mics and create a mix, with all this includes...incl. compression and EQ, which become necessary in a multitrack, even just so as to glue all tracks together and create an artificial space. there is still a stereo pair giving the base, but all the rest has to be fitted in.
sadly all too often true.
Less background noise but less convincing sound than the old recordings IMO.
 
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