A week ago I have begun to play The Last of Us 2 and in the audio settings I saw options for the audio dynamic range (midnight, minimun,...,wide,maximum) and googled a bit (I never heard of this before, I knew HDR) and now I think to understand why everyone is recommending to have a bit headroom in terms of volume.
I have understanded this as follows:
If I play a game with a wide audio dynamic range, than different sounds will be spread further apart in terms of loudness. Gunshots or explosions nearby are much much louder than the voice of the characters or the footsteps. When you need to increase the volume of your device (TV, Notebook, Smartphone) to like 95% to hear the "normal" sounds(voice, footsteps, wind, birds,...) than the problem is that your device likely hasn't enough power to accuratly reproduce the sound of gunshots or an explosion nearby or "loud" sounds in general.
I have my DT990 attached to my Sony TV and while playing my volume level is about 30 of 100. Can I assume that with my DT990 attached to my TV I have enough headroom in terms of volume so that every sound should be accuratly reproduced no matter how loud it is ingame ?
I have understanded this as follows:
If I play a game with a wide audio dynamic range, than different sounds will be spread further apart in terms of loudness. Gunshots or explosions nearby are much much louder than the voice of the characters or the footsteps. When you need to increase the volume of your device (TV, Notebook, Smartphone) to like 95% to hear the "normal" sounds(voice, footsteps, wind, birds,...) than the problem is that your device likely hasn't enough power to accuratly reproduce the sound of gunshots or an explosion nearby or "loud" sounds in general.
I have my DT990 attached to my Sony TV and while playing my volume level is about 30 of 100. Can I assume that with my DT990 attached to my TV I have enough headroom in terms of volume so that every sound should be accuratly reproduced no matter how loud it is ingame ?