but now the pendulum seems to be swinging back
Well, let's hope so for the sake of people's sanity if not for the sake of audio quality ...
but now the pendulum seems to be swinging back
Not normal for what kind of porous material? In that 104 drawing there are results for 4 different products/materials, which show different absorbing charcteristics. If you look at the other drawings 106 and 108 (just change the number on the link you provided), there are graphs for 6" of FG & 8" OC Pink FG tests, which show different curves.
The one you highlighted is not normal behaviour for porous material. There is usually a gradual loss of effectiveness, not flat response and then a sharp drop. To me that indicates tuning in one form or another.
Compare to the data given in the Owens-Corning datasheet: https://dcpd6wotaa0mb.cloudfront.ne...lation-Product-Data-Sheet.pdf?v=1786524537000
I used 200mm of insulation and panel resonators in a studio previously.
Then please provide some measurements at various positions/heights etc. throughout the room to back up what you claim.It sounds the same everywhere, including in the next room. ART neutralizes the room, at least how I have everything set up. In my opinion, ART is revolutionary, requiring only modest effort beyond conventional DSP.
I don't have the time or energy to take measurements, nor do I care.Then please provide some measurements at various positions/heights etc. throughout the room to back up what you claim.
If you're using digital room correction then you'll have a measurement mic to do it.
Because what you say is just not possible, no matter how much treatment or DSP power you have. It's still physics.
Every speaker has different horizontal and vertical off axis frequency response / dispersion, omni at low frequencies vs 2pi at high frequencies etc. Your software fixes all that? How come no speaker manufacturer has used that to create the perfect speaker?
You have different reflections and cancellations/peaks at different locations and SBIR and you have room modes which have a different effect at different positions throughout the room (especially if you've no physical treatment installed).
You have different delay times for every speaker if leaving the center listening position.
If your ears are not at the acoutic center height of your speakers alone has massive impact on the frequency response. Just to name a few issues with speakers in a room and speakers in general.
No way everything can be solved for every position. Or does your software track where your head is in the room and adapt in realtime? I highly doubt that and even then.
It might sound similar at various seating positions inside the listening positions' window. But it sure won't sound the same everywhere. You can't overcome physics.
Go into a room's corner. Sounds the same? Come on...
"Neutralize" a room by DSP / DRC? You must be kidding.
Show full measurements including ETC/decay times etc at various positions (best to use REW and upload the mdat), then we will see how "neutralized" your room is (or not).
I bet even for your main listening position your room is far from "neutralized".
I can't take that serious .
And that it sounds the same even in the next room must be a joke and is ridiculous at best.
Interesting comment.I do not need measurements to confirm what I hear
Also, I am not convinced that your REW measurements accurately or validly reflect what ART is providing in use. Apparently, REW measurements use frequency sweeps. ART works with complex signals redirecting audio to different locations in order to neutralize problems identified. I do not see how a frequency sweep will possibly measure what ART is doing.Then please provide some measurements at various positions/heights etc. throughout the room to back up what you claim.
If you're using digital room correction then you'll have a measurement mic to do it.
Because what you say is just not possible, no matter how much treatment or DSP power you have. It's still physics.
Every speaker has different horizontal and vertical off axis frequency response / dispersion, omni at low frequencies vs 2pi at high frequencies etc. Your software fixes all that? How come no speaker manufacturer has used that to create the perfect speaker?
You have different reflections and cancellations/peaks at different locations and SBIR and you have room modes which have a different effect at different positions throughout the room (especially if you've no physical treatment installed).
You have different delay times for every speaker if leaving the center listening position.
If your ears are not at the acoutic center height of your speakers alone has massive impact on the frequency response. Just to name a few issues with speakers in a room and speakers in general.
No way everything can be solved for every position. Or does your software track where your head is in the room and adapt in realtime? I highly doubt that and even then.
It might sound similar at various seating positions inside the listening positions' window. But it sure won't sound the same everywhere. You can't overcome physics.
Go into a room's corner. Sounds the same? Come on...
"Neutralize" a room by DSP / DRC? You must be kidding.
Show full measurements including ETC/decay times etc at various positions (best to use REW and upload the mdat), then we will see how "neutralized" your room is (or not).
I bet even for your main listening position your room is far from "neutralized".
I can't take that serious .
And that it sounds the same even in the next room must be a joke and is ridiculous at best.
I think this is a bit of a semantic argument, I also don't imagine it sounds literally the same, but I could believe it sounds pretty even. Dirac ART uses active cancellation sort of similar to noise canceling headphones, it's a very different approach from simple EQ and the results I've seen in the ART thread often look really good.Then please provide some measurements at various positions/heights etc. throughout the room to back up what you claim.
If you're using digital room correction then you'll have a measurement mic to do it.
Because what you say is just not possible, no matter how much treatment or DSP power you have. It's still physics.
Every speaker has different horizontal and vertical off axis frequency response / dispersion, omni at low frequencies vs 2pi at high frequencies etc. Your software fixes all that? How come no speaker manufacturer has used that to create the perfect speaker?
You have different reflections and cancellations/peaks at different locations and SBIR and you have room modes which have a different effect at different positions throughout the room (especially if you've no physical treatment installed).
You have different delay times for every speaker if leaving the center listening position.
If your ears are not at the acoutic center height of your speakers alone has massive impact on the frequency response. Just to name a few issues with speakers in a room and speakers in general.
No way everything can be solved for every position. Or does your software track where your head is in the room and adapt in realtime? I highly doubt that and even then.
It might sound similar at various seating positions inside the listening positions' window. But it sure won't sound the same everywhere. You can't overcome physics.
Go into a room's corner. Sounds the same? Come on...
"Neutralize" a room by DSP / DRC? You must be kidding.
Show full measurements including ETC/decay times etc at various positions (best to use REW and upload the mdat), then we will see how "neutralized" your room is (or not).
I bet even for your main listening position your room is far from "neutralized".
I can't take that serious .
And that it sounds the same even in the next room must be a joke and is ridiculous at best.
Try covering the panels with wood slats or similar reflective fronts, it's quite beneficial to keep the room feeling like a room. Put the slats on a slight curve and you'll get diffraction with phase change -> sounds even more spacious than flat surface of slats. Significantly better approach than bare, fabric covered absorbers.I have a love hate relationship with room treatment. I like building them and planning out the space, but nearly every time I put them in things just sound worse. Not so much the speaker, but being in the room is no longer comfortable. Walls feel like sonic black holes and my brain is confused that I'm near walls but there's no reflections.
To me it's better than feeling/sounding like I'm in the shower. JMHOI have a love hate relationship with room treatment. I like building them and planning out the space, but nearly every time I put them in things just sound worse. Not so much the speaker, but being in the room is no longer comfortable. Walls feel like sonic black holes and my brain is confused that I'm near walls but there's no reflections.
In the family room, no. In the home theater? Maybe, depending on the cost. I know that you know that even with Helmholtz resonators you need a lot of surface area to reduce <150Hz modes.Here's a question for the acoustically inclined: it's been shown that folded helmholtz resonators of relatively small size (but large effective length) can effectively absorb low frequencies. They're not hard to produce on a 3D printer. I haven't really seen anyone commercializing this concept or even trying it DIY, (although I haven't checked DIYAudio in a while.)
What say ye? Would you hang a few dozen small plastic boxes (say 20cm x 20cm x 5cm) on your wall to deal with bass problems, assuming they really work?
Maybe if it matters to the discussion: you can paint them, unlike porous treatments.
No not literally identical. For concentrated listening, I head to the main position. But it does sound great elsewhere, like my desk which is inconveniently located in back of the surround back speakers. No odd reflections from the walls or ceiling, stereo imaging intact, Atmos music retains balance, mono recordings sound just fine. Nice even sound throughout the room. No booming or bloat anywhere.I think this is a bit of a semantic argument, I also don't imagine it sounds literally the same, but I could believe it sounds pretty even. Dirac ART uses active cancellation sort of similar to noise canceling headphones, it's a very different approach from simple EQ and the results I've seen in the ART thread often look really good.
Just because you don't see it doesn't mean the science isn't valid. As the kids say, that's a you thing.Also, I am not convinced that your REW measurements accurately or validly reflect what ART is providing in use. Apparently, REW measurements use frequency sweeps. ART works with complex signals redirecting audio to different locations in order to neutralize problems identified. I do not see how a frequency sweep will possibly measure what ART is doing.
For the sake of argument, let's say the 3D printing file costs some nominal amount for each frequency, ($20?) and printing the resonators yourself might cost $2-5 per panel depending on what filament you use and what kind of deal you get on it. Let's figure each one covers roughly a square foot, since you may want space in between. So treating a room if you print yourself might take between $200 - $2000+ depending on size of room and amount of treatment needed.Maybe, depending on the cost.
Oh definitely. The images of REW measurements mean absolutely nothing to me, just pretty pictures.Just because you don't see it doesn't mean the science isn't valid. As the kids say, that's a you thing.
This may certainly be true, and I don't doubt you, but the earlier claim that music sounds the same at all positions in the room is a physical impossibility.With ART engaged, music always sounds great, where ever I might be.
I'm an inveterate DIYer, but I'm not interested in printing my own diffusers or absorbers. I tried to make my own (nonprinted) diffractals a long time ago, but that didn't go well. Since then I've decided the benefits of diffusers for small rooms have been oversold. I do like the ones you've printed, though.For the sake of argument, let's say the 3D printing file costs some nominal amount for each frequency, ($20?) and printing the resonators yourself might cost $2-5 per panel depending on what filament you use and what kind of deal you get on it. Let's figure each one covers roughly a square foot, since you may want space in between. So treating a room if you print yourself might take between $200 - $2000+ depending on size of room and amount of treatment needed.
Haven't thought about actually printing them to sell myself. I'm currently very slowly working on a store to sell 3D printing files for QRD diffusers, but it occurred to me resonators might be more practical and useful.
Impossible? Strong words. Have you set up a 9.1.6 ART system? It is incredible, completely neutralizes the room. Like having the musicians in your room. Of course, I do have a wool rug on the floor and (cheap) full length curtains covering the glass on either end. That is all.This may certainly be true, and I don't doubt you, but the earlier claim that music sounds the same at all positions in the room is a physical impossibility.
Hmm, I've thought about printing some but building them (especially any higher-N fractal designs) via traditional methods (wood?) always seemed nuts to me.I tried to make my own (nonprinted) diffractals a long time ago, but that didn't go well.
I don't think the benefits of traditional diffusers are so wonderful for small rooms unless you manage to cover whole walls. If that's an option pretty much any treatment is on the table, i.e. not realistic for almost anyone.Since then I've decided the benefits of diffusers for small rooms have been oversold. I do like the ones you've printed, though.
I might be interested if you decide to sell resonators.