I was curious as to why the streaming protocols that I've tried are so bad - chromecast, DLNA, even spotify connect, all have issues such as audio dropping, sender losing connection with the receiver, unresponsive behaviour. For this reason I kept using bluetooth.
I then started to investigate what would take to "cast" audio over the network bluetooth-style, not being tied to a specific protocol.
So with the help of AI I built an android app that captures audio and sends it via UDP to a receiver (that simply decodes and plays the audio). And to my surprise it actually works. There are some caveats of course, like wifi reception, lost packets, but there are fixes for these.
So if it can be done, why isn't there a proper open solution like this?
I then started to investigate what would take to "cast" audio over the network bluetooth-style, not being tied to a specific protocol.
So with the help of AI I built an android app that captures audio and sends it via UDP to a receiver (that simply decodes and plays the audio). And to my surprise it actually works. There are some caveats of course, like wifi reception, lost packets, but there are fixes for these.
So if it can be done, why isn't there a proper open solution like this?