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HQPlayer settings through AI

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aranido

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I had the chance to listen to some good gear in Japan, and there was a combo that was interesting: Topping D900/A900 stack + HE1000se by HIFIMAN. I listened to "Come Away With Me" by Norah Johns and the beginning of the song (3 first seconds), seemed like it came from 5PM, 1 meter away, to 1PM. Pretty cool, I also tried that with STAX SR-X9000 (and its amp) and couldn't hear it in that way.

I have now the HE1000se at home and silly me, I couldn't reproduce that spatial sound (it is there, but not that crazy). So I though that it probably was the stack then. I wanted though, try to understand why I couldn't reproduce that experience with my gear (time domain and all that jazz).

I started asking Gemini (3 pro), ChatGPT (5.2), Claude (Sonnet 4.5) and getting in a rabbit hole. I ask it to be technical and drop the jargon. Then I started asking it to start showing me the math. And it did.

Long story short, my manual experimentation started with the following components and some reasonable number combinations:

* PCM / DSD local files
* RoonLabs
* HQPlayer
* NVIDIA RTX 5000 Ada (GPU offloading)
* Denafrips Ares II
* Singxer SA-1 Class A
* McIntosh HA200
* Dan Clark Stealth
* HIFIMan HE1000se


I also explored on paper Holo Audio Cyan 2 DAC.

As I asked for numbers, it walked me through R-2R ladder temporal resolution, resistor tolerance, bit depth, etc.

I ended up with 3 setting for HQPlayer and my stack. The following comes from the "AI":

-------------------
Jazz/Acoustic
Nx Filter: poly-sinc-gauss-xla
Dither: LNS15
Bits: 24
Volume: -1.5 dB
Output: Adaptive (705.6/768 kHz)

Rock/Metal
Nx Filter: poly-sinc-ext2
Dither: TPDF
Bits: 24
Volume: -3.0 dB
Output: Adaptive (705.6/768 kHz)

Electronic
Nx Filter: poly-sinc-short-mp
Dither: RPDF
Bits: 24
Volume: -3.0 dB
Output: Adaptive (705.6/768 kHz)

DAC
Ares II: NOS mode
Connection: XLR (Ares II → SA-1)
SA-1 Gain: LOW
--------------------


Some formulas used by AI along the way:

--------------------
τ (time constant) = R_total × C_parasitic
Settling time (0.01% accuracy) = 9.2 × τ

For 16-bit ladder:

Switch impedance: 16 stages × 15Ω + 10Ω (PCB vias) = 250Ω
Parasitic capacitance: ~75pF

τ = 250Ω × 75pF = 18.75 ns
Settling time = 9.2 × 18.75ns = 176 ns

For 24-bit ladder (my current hardware):

Switch impedance: 24 stages × 15Ω + 15Ω (PCB vias) = 375Ω
Parasitic capacitance: ~75pF

τ = 375Ω × 75pF = 28.1 ns
Settling time = 9.2 × 28.1ns = 258 ns

Resistor Tolerance vs Bit Depth:

Formula: Tolerance ≈ 1 / (2^N × 2)

20-bit: 1 / (1,048,576 × 2) = 0.48 ppm
24-bit: 1 / (16,777,216 × 2) = 0.03 ppm
--------------------


Well, the idea was not to dump the entire chats, but sharing how LLMs can guide you though the process, and you can ask it to show the math, that forces the AI not to use jargons, but trying hard to talk to an engineer.

This may be off if you are an electrical engineer (I'm a software one), but the interesting part was to start comparing results between LLMs and start getting to a consensus base the actual capabilities of the hardware.

How does it sound? Oh yeah great, but I started with the spatial (jazz) filter, and ended up creating 2 more as other genres / material didn't sound that impressive.

I guess one day we will have an adaptive DSP based on LLMs.
 
How can an LLM be trained to identify which settings are statistically the most likely to be selected?
 
Hi!
Updated the Chat Gpt 5.2 with more inclusive information:

Perfect — with USB into Spring 3 KTE and your very powerful CPU/GPU, you can (and should) use different filter strategies depending on content type:
HQPlayer treats:
1x content = base rate PCM (44.1 / 48 kHz)
Nx content = already high-rate PCM (88.2, 96, 176, 192 kHz etc.)
DSD content = native DSD files
Optimizing each separately gives a noticeable step up in realism and stability.
Below is an audiophile-style tuned setup many Holo users gravitate toward.


HQPlayer Embedded – Optimized USB Settings for Spring 3 KTE (with 1x / Nx / DSD paths)


Music typeOutputTarget rate1x FilterNx FilterDSD FilterModulatorSound goalStability
⭐ Reference (all genres)DSDDSD256poly-sinc-gausspoly-sinc-gaussnone(native)ASDM7EC-lightNatural, deep, smooth, detailed★★★★★
Rock / dynamicDSDDSD256–512sinc-Mpoly-sinc-short-mpnoneASDM7EC-lightPunch, slam, tight bass★★★★★ @256
Jazz / acousticDSDDSD256poly-sinc-gauss-longpoly-sinc-gaussnoneASDM7ECOrganic tone, space, realism★★★★☆
Electronic / textureDSDDSD512poly-sinc-ext2poly-sinc-ext2noneASDM7EC-light or superSpeed, microdetail, layering★★★★☆
Ultra stableDSDDSD256poly-sinc-gauss-shortpoly-sinc-gauss-shortnoneASDM7EC-lightSlightly softer but flawless★★★★★


How this works in HQPlayer menus

In HQPlayer Embedded you’ll set:

PCM → SDM (main conversion)

  • Filter = your 1x filter
  • Modulator = ASDM7EC-light (or chosen)

Nx filter

  • Set separately under Nx PCM filter

DSD filter

  • Leave OFF (unless you want to upsample DSD → higher DSD)
Native DSD sounds best left untouched or only remodulated.

My “best sounding but still sane” recommendation for your rig

If you want the most audiophile-approved balance:

SettingValue
OutputDSD256
1x filterpoly-sinc-gauss
Nx filterpoly-sinc-gauss
DSD filternone
ModulatorASDM7EC-light
CUDAON
This is the Holo + HQPlayer sweet spot.

About DSD content specifically

Three options:

✅ Option A (recommended)

Let DSD play native
(no DSD filter, no remodulation)

Option B (slightly cleaner but heavier)

Upsample DSD → DSD256/512 using:

  • DSD filter: poly-sinc-gauss
  • Modulator: ASDM7EC-light

⚠️ Option C

DSD1024 → only if you enjoy tweaking and have zero glitches
Most audiophiles stick with native or DSD256.


Genre impact (real listening summary)


Filter familyWhat you’ll hear
sinc-MStrong attack, “live” feel
poly-sinc-gaussNatural, relaxed, wide
poly-sinc-ext2Ultra resolution
short versionsTighter, slightly less smooth
long versionsMore space & depth


With your hardware (i9 + NVIDIA)

You should comfortably run:
✅ DSD256 always
✅ DSD512 in most cases
⚠️ DSD1024 maybe (USB chain dependent)


Final audiophile advice (many Holo owners end here):

Don’t chase the highest numbers.
DSD256 + good filters beats DSD1024 unstable every time.

 
Last edited:
Note I added DSD as content files also, when using DSD only modulators operate not the filters. Also x1 is for Redbook resolution and Nx1 for higher resolution than 44.1mhz (Redbook). Is also missing the newer modulators and filters. Most is for version 4.x. The best recommendation makes not sense.

So I’ll test a better prompt, other suggestions are “ok”
 
Updated version response, much better, but still not as good. Added classic default suggestions:

Here’s a 2026-updated HQPlayer Embedded settings matrix including the newest filters & modulators (based on the latest HQPlayer 5 Embedded line — e.g., 5.15.x / newest public 5.15.1 releases) and how they can be used with:
1× (44.1 / 48 PCM)
Nx (Hi-Res PCM)
DSD material
…over USB into your Holo Spring 3 KTE with i9 14th-gen + NVIDIA GPU (CUDA offload recommended). (Signalyst)


HQPlayer 5 Embedded — Updated Best Settings for Spring 3 KTE (USB)


Listening GoalOutputTarget Rate1× Filter (44/48)Nx Filter (Hi-Res)DSD PathModulatorNotes
Reference / all-aroundDSDDSD256poly-sinc-gauss (default)poly-sinc-gauss-hires-lpnative (no upsample)ASDM7EC-lightNatural balance & wide staging, default HQP start point. (Roon Labs Community)
Dynamic / RockDSDDSD256 → DSD512sinc-Mx (or sinc-M)sinc-Mx / sinc-mediumnativeASDM7EC-lightTighter transients & punch. sinc-family filters emphasize attack & clarity. (Roon Labs Community)
Rich / Jazz & acousticDSDDSD256poly-sinc-gauss-longpoly-sinc-gauss-hires-lpnativeASDM7EC(classic)More space, smoother timbre, good for voice/acoustic instruments. (Roon Labs Community)
Electronic / textureDSDDSD512poly-sinc-ext2 or poly-sinc-ext2-xlapoly-sinc-ext2nativeASDM7EC-super (or light)Crisp layering/detail; heavier filters may highlight texture. (signalyst.eu)
Ultra stable (best for mixed / tricky tracks)DSDDSD256poly-sinc-gauss-shortpoly-sinc-gauss-shortnativeASDM7EC-lightSlightly softer but extremely low CPU demand/stable. (signalyst.eu)
PCM alternative (if you avoid DSD)PCM768 kHzsinc-Mx / sinc-longsinc-Mx / sinc-longN/AN/AExcellent high-res PCM path if you prefer PCM over DSD output. (The HEADPHONE Community)


Filter Notes (updated HQPlayer 5):

1× vs Nx filters

HQPlayer separates filters for:
  • 1× content = typical RedBook (44.1 / 48)
  • Nx content = higher sample rate PCM (88.2, 96, 176.4, 192 kHz, etc.)
This lets you use a more aggressive / colorful filter on 1× while preserving smoother or more detailed processing for high-res content. (Sonus Apparatus)

⚙️ DSD Handling

Native DSD (best choice)


  • Leave DSD untouched (“DSD Path = none/ native”) whenever possible — especially for Spring 3’s excellent DSD ladder performance.

Optional DSD upsampling


  • If you must upsample DSD from lower rates → target DSD256 or DSD512 with poly-sinc filters if your system handles it.
DSD1024 is generally considered experimental over USB and works only in very stable environments.

Modulator Choices (newer HQPlayer line)

The higher the modulator “generation,” the heavier it is — but the more potential detail and clarity in DSD sunburst:

ModulatorCharacterBest for
ASDM7EC-lightBalanced quality & low loadReference / Rock
ASDM7ECClassic, richer analog feelJazz / acoustic
ASDM7EC-superMore detailed edgeElectronic / maximum detail
ASDM7EC-ultralightEasiest to runUltra stable / mixed sessions
Tip: Modulator naming (light / super / ultralight) became more flexible in the latest HQPLAYER 5 series, letting you quickly A/B compare without huge resource stress. (Roon Labs Community)

Quick Preset Summary Graphic (for your rig)


Preset1× FilterNx FilterModulatorTarget
Daily / all genrespoly-sinc-gaussgauss-hires-lpASDM7EC-lightDSD256
Rocksinc-Mxsinc-mediumASDM7EC-lightDSD256/512
Jazz/Acousticgauss-longgauss-hires-lpASDM7ECDSD256
Electronicext2 / ext2-xlaext2ASDM7EC-superDSD512
Super stablegauss-shortgauss-shortASDM7EC-lightDSD256


What You’ll Notice Sonically

Better transients

→ sinc family (sinc-Mx / sinc-medium) for punch and attack (good for rock). (Roon Labs Community)

Smooth timbre & warmth

→ poly-sinc-gauss or gauss-long for natural acoustics. (signalyst.eu)

Detail & layering

→ ext2 / ext2-xla with super modulators for electronic / dense mixes. (signalyst.eu)

Stability Tips on High Rates

Because you’re on USB + powerful GPU + i9 CPU:
✔ CUDA offload ON
✔ Buffer set to medium/large if you see dropouts
✔ Avoid *DSD1024 unless you absolutely need it


 
Last edited:
Foobar is ALL you will ever need.
How about using both !

Here’s an audiophile / pro-audio-engineer style comparison between foobar2000 (v2.24, Nov 25 2024) and HQPlayer Desktop (v5.16.3, Jan 20 2026), with “best” depending on whether you want bit-perfect playback + library or state-of-the-art DSP/upsampling. (foobar2000)
Categoryfoobar2000 (latest public stable noted: v2.24) (foobar2000)HQPlayer Desktop (latest: v5.16.3) (Signalyst)Audiophile / engineer commentary
Primary design goalLightweight player + library + extensibilityMaximum-quality resampling/filters + sigma-delta (PCM→DSD) processingDifferent “jobs”: foobar = player; HQP = DSP engine. Many people run both (player → HQP).
Sound quality potential (same output rate, no DSP)Transparent/bit-perfect with proper exclusive outputAlso transparent, but commonly used because of DSP chainIf you are not upsampling or doing advanced filtering, HQP’s advantage largely disappears.
Upsampling & reconstruction filtersBasic via components; not the core strengthDeep filter library (poly-sinc family, etc.) and tuning cultureHQP is built for “choose your filter/modulator for your DAC.” Communities heavily iterate settings. (The HEADPHONE Community)
PCM→DSD & modulatorsPossible via plugins (DoP workflows exist)Core feature: advanced SDM modulators, high-rate DSD pipelinesIf your DAC sounds best fed DSD (or you prefer that presentation), HQP is the specialist tool. (Archimago)
Library / tagging / usabilityStrong library, flexible UI, fast, “daily driver” feelMore utilitarian; workflow often depends on front-end (Roon, etc.)For managing a big local library, foobar is usually the smoother experience.
ExtensibilityHuge component ecosystemMore “closed” in philosophy; feature depth is inside HQP itselffoobar wins for customization and “do-it-your-way” setups. (foobar2000)
DSD file playbackWidely done via SACD/DSD components (DoP/ASIO/WASAPI setups)Native focus, plus conversion optionsBoth can play DSD content; HQP shines when converting/optimizing it. (SourceForge)
Hardware / compute demandLowCan be high (especially with heavy filters / high-rate DSD)HQP can absolutely punish CPUs/GPUs depending on settings; foobar is “runs on anything.”
Networked audio / endpoint stylePossible with add-ons, but not the identityStrong ecosystem around HQP + NAA approachIf you like separating noisy PC from DAC via network endpoints, HQP’s ecosystem is a major draw. (Signalyst)
Stability / updates (latest info)v2.24 released Nov 25 2024v5.16.3 released Jan 20 2026HQP is actively iterated right now; foobar’s stable branch is steady and mature. (foobar2000)
Best fit“I want a great player/library that’s bit-perfect and flexible.”“I want the best-sounding DSP/upsampling chain and I’ll tune it.”Choose based on whether you want a player or a DSP instrument.

My “best software” take (as an audiophile + engineer)

  • Best music player for most people: foobar2000 — fast, stable, excellent library workflows, and it can be truly transparent/bit-perfect when configured correctly. (foobar2000)
  • Best absolute-sound DSP engine (when you upsample/convert): HQPlayer Desktop 5.16.3 — if you’re chasing the last few percent with advanced filters/modulators and your system benefits from it, it’s the stronger “sonic tool.” (Signalyst)
  • Best overall “audiophile stack” (common pro move): Use foobar as the library/front-end + HQPlayer for processing (or another front-end feeding HQP). That gives you foobar usability + HQP sound-shaping.
 
How about using both !

Here’s an audiophile / pro-audio-engineer style comparison between foobar2000 (v2.24, Nov 25 2024) and HQPlayer Desktop (v5.16.3, Jan 20 2026), with “best” depending on whether you want bit-perfect playback + library or state-of-the-art DSP/upsampling. (foobar2000)

Categoryfoobar2000 (latest public stable noted: v2.24) (foobar2000)HQPlayer Desktop (latest: v5.16.3) (Signalyst)Audiophile / engineer commentary
Primary design goalLightweight player + library + extensibilityMaximum-quality resampling/filters + sigma-delta (PCM→DSD) processingDifferent “jobs”: foobar = player; HQP = DSP engine. Many people run both (player → HQP).
Sound quality potential (same output rate, no DSP)Transparent/bit-perfect with proper exclusive outputAlso transparent, but commonly used because of DSP chainIf you are not upsampling or doing advanced filtering, HQP’s advantage largely disappears.
Upsampling & reconstruction filtersBasic via components; not the core strengthDeep filter library (poly-sinc family, etc.) and tuning cultureHQP is built for “choose your filter/modulator for your DAC.” Communities heavily iterate settings. (The HEADPHONE Community)
PCM→DSD & modulatorsPossible via plugins (DoP workflows exist)Core feature: advanced SDM modulators, high-rate DSD pipelinesIf your DAC sounds best fed DSD (or you prefer that presentation), HQP is the specialist tool. (Archimago)
Library / tagging / usabilityStrong library, flexible UI, fast, “daily driver” feelMore utilitarian; workflow often depends on front-end (Roon, etc.)For managing a big local library, foobar is usually the smoother experience.
ExtensibilityHuge component ecosystemMore “closed” in philosophy; feature depth is inside HQP itselffoobar wins for customization and “do-it-your-way” setups. (foobar2000)
DSD file playbackWidely done via SACD/DSD components (DoP/ASIO/WASAPI setups)Native focus, plus conversion optionsBoth can play DSD content; HQP shines when converting/optimizing it. (SourceForge)
Hardware / compute demandLowCan be high (especially with heavy filters / high-rate DSD)HQP can absolutely punish CPUs/GPUs depending on settings; foobar is “runs on anything.”
Networked audio / endpoint stylePossible with add-ons, but not the identityStrong ecosystem around HQP + NAA approachIf you like separating noisy PC from DAC via network endpoints, HQP’s ecosystem is a major draw. (Signalyst)
Stability / updates (latest info)v2.24 released Nov 25 2024v5.16.3 released Jan 20 2026HQP is actively iterated right now; foobar’s stable branch is steady and mature. (foobar2000)
Best fit“I want a great player/library that’s bit-perfect and flexible.”“I want the best-sounding DSP/upsampling chain and I’ll tune it.”Choose based on whether you want a player or a DSP instrument.

My “best software” take (as an audiophile + engineer)

  • Best music player for most people: foobar2000 — fast, stable, excellent library workflows, and it can be truly transparent/bit-perfect when configured correctly. (foobar2000)
  • Best absolute-sound DSP engine (when you upsample/convert): HQPlayer Desktop 5.16.3 — if you’re chasing the last few percent with advanced filters/modulators and your system benefits from it, it’s the stronger “sonic tool.” (Signalyst)
  • Best overall “audiophile stack” (common pro move): Use foobar as the library/front-end + HQPlayer for processing (or another front-end feeding HQP). That gives you foobar usability + HQP sound-shaping.
I have also developed upscaling audio player software . However, currently only the mac version is available. HI-Player can be found on the mac app store
 
Best overall “audiophile stack” (common pro move): Use foobar as the library/front-end + HQPlayer for processing (or another front-end feeding HQP). That gives you foobar usability + HQP sound-shaping.
I completely agree with you. Could you tell me how you solved the problem of streaming native DSD via UPnP?
 
I had the chance to listen to some good gear in Japan, and there was a combo that was interesting: Topping D900/A900 stack + HE1000se by HIFIMAN. I listened to "Come Away With Me" by Norah Johns and the beginning of the song (3 first seconds), seemed like it came from 5PM, 1 meter away, to 1PM. Pretty cool, I also tried that with STAX SR-X9000 (and its amp) and couldn't hear it in that way.

I have now the HE1000se at home and silly me, I couldn't reproduce that spatial sound (it is there, but not that crazy). So I though that it probably was the stack then. I wanted though, try to understand why I couldn't reproduce that experience with my gear (time domain and all that jazz).

I started asking Gemini (3 pro), ChatGPT (5.2), Claude (Sonnet 4.5) and getting in a rabbit hole. I ask it to be technical and drop the jargon. Then I started asking it to start showing me the math. And it did.

Long story short, my manual experimentation started with the following components and some reasonable number combinations:

* PCM / DSD local files
* RoonLabs
* HQPlayer
* NVIDIA RTX 5000 Ada (GPU offloading)
* Denafrips Ares II
* Singxer SA-1 Class A
* McIntosh HA200
* Dan Clark Stealth
* HIFIMan HE1000se


I also explored on paper Holo Audio Cyan 2 DAC.

As I asked for numbers, it walked me through R-2R ladder temporal resolution, resistor tolerance, bit depth, etc.

I ended up with 3 setting for HQPlayer and my stack. The following comes from the "AI":

-------------------
Jazz/Acoustic
Nx Filter: poly-sinc-gauss-xla
Dither: LNS15
Bits: 24
Volume: -1.5 dB
Output: Adaptive (705.6/768 kHz)

Rock/Metal
Nx Filter: poly-sinc-ext2
Dither: TPDF
Bits: 24
Volume: -3.0 dB
Output: Adaptive (705.6/768 kHz)

Electronic
Nx Filter: poly-sinc-short-mp
Dither: RPDF
Bits: 24
Volume: -3.0 dB
Output: Adaptive (705.6/768 kHz)

DAC
Ares II: NOS mode
Connection: XLR (Ares II → SA-1)
SA-1 Gain: LOW
--------------------


Some formulas used by AI along the way:

--------------------
τ (time constant) = R_total × C_parasitic
Settling time (0.01% accuracy) = 9.2 × τ

For 16-bit ladder:

Switch impedance: 16 stages × 15Ω + 10Ω (PCB vias) = 250Ω
Parasitic capacitance: ~75pF

τ = 250Ω × 75pF = 18.75 ns
Settling time = 9.2 × 18.75ns = 176 ns

For 24-bit ladder (my current hardware):

Switch impedance: 24 stages × 15Ω + 15Ω (PCB vias) = 375Ω
Parasitic capacitance: ~75pF

τ = 375Ω × 75pF = 28.1 ns
Settling time = 9.2 × 28.1ns = 258 ns

Resistor Tolerance vs Bit Depth:

Formula: Tolerance ≈ 1 / (2^N × 2)

20-bit: 1 / (1,048,576 × 2) = 0.48 ppm
24-bit: 1 / (16,777,216 × 2) = 0.03 ppm
--------------------


Well, the idea was not to dump the entire chats, but sharing how LLMs can guide you though the process, and you can ask it to show the math, that forces the AI not to use jargons, but trying hard to talk to an engineer.

This may be off if you are an electrical engineer (I'm a software one), but the interesting part was to start comparing results between LLMs and start getting to a consensus base the actual capabilities of the hardware.

How does it sound? Oh yeah great, but I started with the spatial (jazz) filter, and ended up creating 2 more as other genres / material didn't sound that impressive.

I guess one day we will have an adaptive DSP based on LLMs.

Please review ASR AI policy as this violates it. Worse yet, it seems to have encouraged even more in the thread.

Will allow you some time to save contents before the thread is deleted.
 
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