Hello, I'm not really sure that this is the forum for a question like this, but I figured I'd ask here just to be sure.
I am interested in learning to record, manipulate, and play back audio for animal species that hear and vocalize in ultrasonic ranges. It is my present understanding that electronic devices I would use for recording and playback need to be capable of a 384kHz sample rate to capture and play sounds above 96Khz (i.e sounds at ~120kHz). I know effectively nothing about the requirements on the analog hardware side of things regarding recording and playback (both in air and water) at these frequencies, and I would love to be pointed to resources on that topic!
However, my main question is regarding digital audio manipulation: Does my computer require some sort of sound card or audio interface to manipulate sound files in ultrasonic ranges? Or is that already possible with any standard PC CPU, and only the recording and playback hardware really matter? I would like to perform pitch shifting and scaling between ultrasonic and human-audible frequencies, as well as low- and high-pass filtering in ultrasonic ranges, for example.
I am interested in learning to record, manipulate, and play back audio for animal species that hear and vocalize in ultrasonic ranges. It is my present understanding that electronic devices I would use for recording and playback need to be capable of a 384kHz sample rate to capture and play sounds above 96Khz (i.e sounds at ~120kHz). I know effectively nothing about the requirements on the analog hardware side of things regarding recording and playback (both in air and water) at these frequencies, and I would love to be pointed to resources on that topic!
However, my main question is regarding digital audio manipulation: Does my computer require some sort of sound card or audio interface to manipulate sound files in ultrasonic ranges? Or is that already possible with any standard PC CPU, and only the recording and playback hardware really matter? I would like to perform pitch shifting and scaling between ultrasonic and human-audible frequencies, as well as low- and high-pass filtering in ultrasonic ranges, for example.