Davide
Senior Member
Recently I was delighted to discover the birth of this new company (link below) that is developing an audio DSP platform based on GPU (PC graphics cards).
The benefit is given by the enormous parallel computing power of modern graphics cards, which have libraries and languages to let them do every type of processing, so not only gaming and video rendering.
In this way the company essentially promises zero latency (1 ms) even with the most complex audio algorithms, that actually compared to video calculations are still much lighter.
In fact it seems already supported and followed by various exponents of the sector, and currently they have a public beta of a FIR convolution engine compatible with Nvidia 10XX cards and above (there is also a community for feedback etc).
In their roadmap, support for AMD cards is also planned for this year, as well as additional plugins. In 2023 they should release a DAW and expand support to Mac too.
On the site they also talk about offering remote processing via TCP, always with 1 ms of latency, but I can't find any info about it.
Honestly I would very much like to try FIR convolver because I think you could make a remarkable HiFi setup without having the problem induced by upsampling and linear phase filters with many TAPs (I think of some great crossovers).
Unfortunately I don't have a compatible video card at the moment, so I would like to have someone about it who may have already tried or will try thanks to my thread.
Apart from this, it seems to me very promising as a project, the idea of exploiting the power of graphics cards for audio calculations is not new, but I think there is something very concrete here, at least compared to those few plugins that already existed.
GPU audio website
The benefit is given by the enormous parallel computing power of modern graphics cards, which have libraries and languages to let them do every type of processing, so not only gaming and video rendering.
In this way the company essentially promises zero latency (1 ms) even with the most complex audio algorithms, that actually compared to video calculations are still much lighter.
In fact it seems already supported and followed by various exponents of the sector, and currently they have a public beta of a FIR convolution engine compatible with Nvidia 10XX cards and above (there is also a community for feedback etc).
In their roadmap, support for AMD cards is also planned for this year, as well as additional plugins. In 2023 they should release a DAW and expand support to Mac too.
On the site they also talk about offering remote processing via TCP, always with 1 ms of latency, but I can't find any info about it.
Honestly I would very much like to try FIR convolver because I think you could make a remarkable HiFi setup without having the problem induced by upsampling and linear phase filters with many TAPs (I think of some great crossovers).
Unfortunately I don't have a compatible video card at the moment, so I would like to have someone about it who may have already tried or will try thanks to my thread.
Apart from this, it seems to me very promising as a project, the idea of exploiting the power of graphics cards for audio calculations is not new, but I think there is something very concrete here, at least compared to those few plugins that already existed.
GPU audio website
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