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Fosi K7 Gaming DAC and HP Amp Review

Rate this DAC & HP Amp

  • 1. Poor (headless panther)

    Votes: 1 0.6%
  • 2. Not terrible (postman panther)

    Votes: 5 3.0%
  • 3. Fine (happy panther)

    Votes: 62 37.3%
  • 4. Great (golfing panther)

    Votes: 98 59.0%

  • Total voters
    166
It is outside of the scope of my performance review to cover that kind of detail. Best strategy would be to use my review as a jumping point to seek out others. Most reviewers do a decent job of feature coverage.
Thanks for the review.
This device has a Mic input, so it necessarily has also an AD converter. So, even if it is marketed as Gaming Dac, I think it should be considered in reality as an Audio Interface. As such, AD Sinad would be useful (possibly also the EIN of the mic preamp).
Also, a quick question for Fosi or Amir, the input is Mic only (in mono) or does it also accept Line level (in stereo)?
Thanks again.
 
This would’ve be on my list of gaming gear if it came out years ago!

Thanks @Fosi Audio for another product worthy of praise (though there’s still room for improvement—say a Pro model?).
 
@amirm
Could you test the output impedance? Given that it uses the TPA6120 to drive headphones, I think it's around 10 Ohms.
The output impedance has nothing to do with the TPA6120A2, but rather with the overall circuitry of the HPA circuit.
You can see this in other TPA6120A2-based HPAs such as the L30(II), L50, L70, etc., which all have an output impedance below 1 ohm.
 
This is a gaming DAC? I've had a look at Fosi's product page and I can't see any indication that it does Virtual Surround Sound - really a gaming DAC needs to appear as a real 7.1 channel device to the OS and have it's own Virtual Surround solution, but I think this ability is missing from this product unless they've just not highlighted it in the marketing, but it would have been a bit silly to not highlight that in the marketing, so I'd wager that it can't appear as a 7.1 channel device to the OS and doesn't do Virtual Surround Sound - in this case I rated it down quite badly because I don't really see this product as a gaming DAC. I'll change my vote & update this post if someone can confirm it can appear as a 7.1 channel device to the OS and has a Virtual Surround function.
 
This is a gaming DAC? I've had a look at Fosi's product page and I can't see any indication that it does Virtual Surround Sound - really a gaming DAC needs to appear as a real 7.1 channel device to the OS and have it's own Virtual Surround solution, but I think this ability is missing from this product unless they've just not highlighted it in the marketing, but it would have been a bit silly to not highlight that in the marketing, so I'd wager that it can't appear as a 7.1 channel device to the OS and doesn't do Virtual Surround Sound - in this case I rated it down quite badly because I don't really see this product as a gaming DAC. I'll change my vote & update this post if someone can confirm it can appear as a 7.1 channel device to the OS and has a Virtual Surround function.
I think they're calling it a gaming product due to the combination of aesthetics and the microphone in along with the headphone out, allowing you to use a headset mic combo for voice chat in games - something most desktop DACs do not have. IMO for most people gaming on desktop PC that mic in is going to be more relevant and useful than virtual 7.1 surround.
 
This is a gaming DAC? I've had a look at Fosi's product page and I can't see any indication that it does Virtual Surround Sound - really a gaming DAC needs to appear as a real 7.1 channel device to the OS and have it's own Virtual Surround solution, but I think this ability is missing from this product unless they've just not highlighted it in the marketing, but it would have been a bit silly to not highlight that in the marketing, so I'd wager that it can't appear as a 7.1 channel device to the OS and doesn't do Virtual Surround Sound - in this case I rated it down quite badly because I don't really see this product as a gaming DAC. I'll change my vote & update this post if someone can confirm it can appear as a 7.1 channel device to the OS and has a Virtual Surround function.
Since a high-quality AK4493SEQ stereo DAC chip is used, it probably won't be a 7.1 device.

But what difference would that make in reality with stereo headphones or a headset?
Whether this virtual surround sound is first decoded at 7.1 and then downmixed to 2-channel stereo, or digitally converted from 7.1 to 2.0 and then decoded, should make no difference to if it is output directly from the computer or console in 2-channel stereo to a stereo DAC.

I recently listened to this exact difference with music and movies, and the high-quality 2-channel stereo DAC was definitely an advantage over the 7.1 sound card/gaming solution. The latter delivered less detail/resolution, both through headphones and stereo speakers.

If this is different for gaming, then there's something really wrong technically, and specifically on the gaming side.
 
The output impedance has nothing to do with the TPA6120A2, but rather with the overall circuitry of the HPA circuit.
You can see this in other TPA6120A2-based HPAs such as the L30(II), L50, L70, etc., which all have an output impedance below 1 ohm.
He was probably referring to the fact that many TPA6120A2 implementations strictly follow TI guideline that say to keep output resistors not less than 10 ohms for stability. Topping showed us that it can be finely engineered to achieve fantastic performance with very low output impedance, so measuring the value on this device can be an indicator if amp section is finely tuned or just a mere application of TI blueprint.
 
Thanks for the review.
This device has a Mic input, so it necessarily has also an AD converter. So, even if it is marketed as Gaming Dac, I think it should be considered in reality as an Audio Interface. As such, AD Sinad would be useful (possibly also the EIN of the mic preamp).
Also, a quick question for Fosi or Amir, the input is Mic only (in mono) or does it also accept Line level (in stereo)?
Thanks again.
What does K7 bring that I won't get with say a Topping E2x2 interface (slightly cheaper I believe)?
 
What does K7 bring that I won't get with say a Topping E2x2 interface (slightly cheaper I believe)?
Probably nothing if you are interested in music production. For gaming, this allows connection of headsets or Mics with 3,5 mm plugs.
On the Topping you mention, you have two Mic inputs of the XLR type with 48 volt phantom power, allowing use of two pro level condenser mics.
The Fosi, I believe, also includes possibility of using Bluetooth headsets, something not available in the Topping, but that is not relevant for music production
 
I think they're calling it a gaming product due to the combination of aesthetics and the microphone in along with the headphone out, allowing you to use a headset mic combo for voice chat in games - something most desktop DACs do not have. IMO for most people gaming on desktop PC that mic in is going to be more relevant and useful than virtual 7.1 surround.
That would rather depend if you play multiplayer games and need to shout obscenities at some random unknown person out on the internet.
 
That would rather depend if you play multiplayer games and need to shout obscenities at some random unknown person out on the internet.
Of course, but most of "Gamer" targeted gear is typically aimed at people playing competitive multiplayer.
 
I think they're calling it a gaming product due to the combination of aesthetics and the microphone in along with the headphone out, allowing you to use a headset mic combo for voice chat in games - something most desktop DACs do not have. IMO for most people gaming on desktop PC that mic in is going to be more relevant and useful than virtual 7.1 surround.
For gamers that don't use Virtual 7.1 Surround then yes it doesn't matter, but for those that use it and know it works for them then it wouldn't be a gaming DAC for them. Virtual Surround is a bit quirky though, for instance out of all the options I've tried only Creative Soundblaster SBX works for me so it's bit of a stab in the dark trying Virtual Surround designed by another company that you're not sure will work for you or not (they should provide demo samples really - audio files with the processing already baked in so you can see if their solution works for you before you buy the DAC). Just for me, a DAC has to have the Virtual Surround option to even be called a gaming DAC, it's a minimum requirement for me.

Since a high-quality AK4493SEQ stereo DAC chip is used, it probably won't be a 7.1 device.

But what difference would that make in reality with stereo headphones or a headset?
Whether this virtual surround sound is first decoded at 7.1 and then downmixed to 2-channel stereo, or digitally converted from 7.1 to 2.0 and then decoded, should make no difference to if it is output directly from the computer or console in 2-channel stereo to a stereo DAC.

I recently listened to this exact difference with music and movies, and the high-quality 2-channel stereo DAC was definitely an advantage over the 7.1 sound card/gaming solution. The latter delivered less detail/resolution, both through headphones and stereo speakers.

If this is different for gaming, then there's something really wrong technically, and specifically on the gaming side.
For sure some people can detect accurate front & back & hence depth (3D) when using Virtual Surround in headphones, and indeed the key to it is that the DAC must appear as a 7.1 multichannel device to the OS so that the game also sees it a 7.1 multichannel device and outputs sound in that format to each speaker - the DAC then uses whatever HRTF algorithms to apply to the different input channels so that these HRTF differences can be baked down into the 2 channel sound, so for sure this can genuinely work for some people - it works for me for instance but only with the Creative Soundblaster SBX version thus far, and I've tried a few different options from competitors. Whatever happens though it's absolutely imperative that the DAC has the ability to appear as a 7.1 device to the OS as otherwise it's all just "faked" from the ground up because the game can't output 7.1 in that case. Some games do the virtual surround processing themselves though and then mix it down to 2 channel, so for those games then you can just use any DAC you like, doesn't even need to be a gaming DAC. So it's all a question of understanding how Virtual 7.1 surround works and in the specific games you play.

Here's a thread on Virtual 7.1 Surround that gives an idea of what's involved:
 
If this is different for gaming, then there's something really wrong technically, and specifically on the gaming side.

Upmixing stereo to 7.1 is a gimmick, specially while using dual transducers (headphones and monitors). However, down mixing multi ch to dual transducer using dolby atmos and like-minded software is not a gimmick. The results are even better if the software is already encoded for atmos and have HRTF functions applied: it's the difference between well positioned sounds inside the soundscape and traditional, hard panned stereo.

In today's gaming industry, developers are spending a great amount of time and money into these technologies with great success. Valve uses HRTF data in cs2 and csgo; Dice and Activision adopt dolby and inbuilt HRTF; Naughty Dog and Rockstar have the best implementation of immersive audio, even for SP games; etc.

These implementations used to be locked by hardware decoding from brands like Creative and Asus, but in today's world everything is being offered through software already.
 
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