This is clearly a case of "one size fits all" thinking. It's a bit tiresome to have to keep pointing this out.
Most music is no longer distributed via physical media, so it is trivial to provide lower fidelity music only to those that prefer lower fidelity (i.e., lower dynamic range than the original recorded track in this particular case) from online servers. And the more processing used to produce a track, the more one can justify charging the customer (and not the other way around--as it seems to be with "audiophile recording" quality today trying to charge more for less work).
Additionally, since local processing has gotten much less expensive than in 1983 (when the compact disc format was originally released), it seems that if one is going to lower the dynamic range of the music, it's much better to do it at playback time under control of the user, not the "mastering guy". I think it's a lot better to let the user have control over how much compression is applied.
JMTC.
Chris