Jose Hidalgo
Addicted to Fun and Learning
Hi everybody,
As y'all know, Dynamic Loudness is about reproducing the Fletcher-Munson curves (or the more recent ISO 226:2003 curves that I'm not really convinced of as there may have been errors in the protocol - any thoughts BTW ?), so that when we change the Master Volume, the EQ varies accordingly.
In a speaker setup, this involves measuring the sound output at listening position with a dB-meter, and then calibrating your equipment accordingly.
For example you could measure sound output at 85 dB, then pick a pre-defined "85 dB" EQ setup, and you're good to go.
Some players like JRiver offer this kind of feature automatically (provided you still measure the sound output of course).
I was however wondering how we could achieve that in the case of headphones, since I don't know how to place a dB-meter in a pair of headphones to measure the sound output, lol.
Any ideas ?
As y'all know, Dynamic Loudness is about reproducing the Fletcher-Munson curves (or the more recent ISO 226:2003 curves that I'm not really convinced of as there may have been errors in the protocol - any thoughts BTW ?), so that when we change the Master Volume, the EQ varies accordingly.
In a speaker setup, this involves measuring the sound output at listening position with a dB-meter, and then calibrating your equipment accordingly.
For example you could measure sound output at 85 dB, then pick a pre-defined "85 dB" EQ setup, and you're good to go.
Some players like JRiver offer this kind of feature automatically (provided you still measure the sound output of course).
I was however wondering how we could achieve that in the case of headphones, since I don't know how to place a dB-meter in a pair of headphones to measure the sound output, lol.
Any ideas ?