pirad
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I tried to verify this ArsTechnica test of Dolby Atmos (done on headphones) but with two stereo speakers.
https://arstechnica.com/gaming/2017...ng-thing-to-happen-to-pop-music-since-stereo/
Atmos has a binaural version of its codec, you can check it online here:
https://www.dolby.com/us/en/apps/access/pc-xbox.html
You will need the free trial version of Dolby Atmos for headphones (it runs only on the latest Windows 10). Once you download it you will be able to access quite a few test clips.
The above method is the easiest, but your Atmos sound will be only on the PC stereo outputs.
It also shows on USB, but the app warns "you are not experiencing Atmos", or something like that. If you don't want to feed your system from the $1 DAC of the PC (), you need to borrow X Box One from your kid. I did so.
X Box One uses the same app as Windows 10. And here you can direct the Atmos for Headphones sound to the Toslink output (and concurrently to the headphones stereo output of the controller). For the subjective, unscientific test I used the Dolby test clips, "Hans Zimmer in Prague" Atmos BD and REM "Automatic for the People" Atmos BD. The testers were my usual hearing suspects.
First I put one chair half way between the speakers facing each other from the distance of ca 7ft (2m).The listener sits on the chair in the middle , as if between huge headphones. Ears on the acoustic axis. The test pieces were switched between stereo and Atmos reproduction. Let's remember that the Atmos feeding my system via Toslink was the binaural version for headphones. The test subjects reported a difference between the stereo and Atmos renditions. Stereo was "flat, missing detail, uninvolving". Atmos was "spatial, detailed, overwhelming". Many listeners stressed the "overwhelming" aspect in a negative way, like in "too much too big".
Then I moved the speakers to other positions, stopping for longer at the typical near field triangle, the midfield triangle and finally the usual home music/theatre positioning. I also
added 1-2 chairs for more people to listen together.
The differences between stereo and Atmos were still there but with lower intensity the further away the speakers went.
I would be very curious if others could replicate the experiments and experiences and then have a discussion what it all means.
https://arstechnica.com/gaming/2017...ng-thing-to-happen-to-pop-music-since-stereo/
Atmos has a binaural version of its codec, you can check it online here:
https://www.dolby.com/us/en/apps/access/pc-xbox.html
You will need the free trial version of Dolby Atmos for headphones (it runs only on the latest Windows 10). Once you download it you will be able to access quite a few test clips.
The above method is the easiest, but your Atmos sound will be only on the PC stereo outputs.
It also shows on USB, but the app warns "you are not experiencing Atmos", or something like that. If you don't want to feed your system from the $1 DAC of the PC (), you need to borrow X Box One from your kid. I did so.
X Box One uses the same app as Windows 10. And here you can direct the Atmos for Headphones sound to the Toslink output (and concurrently to the headphones stereo output of the controller). For the subjective, unscientific test I used the Dolby test clips, "Hans Zimmer in Prague" Atmos BD and REM "Automatic for the People" Atmos BD. The testers were my usual hearing suspects.
First I put one chair half way between the speakers facing each other from the distance of ca 7ft (2m).The listener sits on the chair in the middle , as if between huge headphones. Ears on the acoustic axis. The test pieces were switched between stereo and Atmos reproduction. Let's remember that the Atmos feeding my system via Toslink was the binaural version for headphones. The test subjects reported a difference between the stereo and Atmos renditions. Stereo was "flat, missing detail, uninvolving". Atmos was "spatial, detailed, overwhelming". Many listeners stressed the "overwhelming" aspect in a negative way, like in "too much too big".
Then I moved the speakers to other positions, stopping for longer at the typical near field triangle, the midfield triangle and finally the usual home music/theatre positioning. I also
added 1-2 chairs for more people to listen together.
The differences between stereo and Atmos were still there but with lower intensity the further away the speakers went.
I would be very curious if others could replicate the experiments and experiences and then have a discussion what it all means.
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