In the thread "The ASR "objectivists tribe" has to read the Keynotes at the AES160th by Lars Risbo" there was a discussion about side wall reflections I think it's better suited in a separated thread.
I want to start with adressing a study Amir pointed to. The study is called "The Practical Effects of Lateral Energy in Critical Listening Environments" and can be found here:
Amir used this study to show that lateral reflections are preferable. But let's look a bit deeper into the study.
1.The result was as the following:
8 listeners preferred diffusion (RPG Skyline)
7 listeners prefered absorption (6" absorber/15 cm)
11 listenerd prefered reflection
Clearly this does not show a statistical preference for reflection. We could actually turn this around and say 15 vs 11 preferred something else than a reflection. But there's no statistical preference here for either.
2. As I stated in the thread "Keynotes at the AES160th by Lars Risbo", we also need to consider the time for arrival and the speaker direcitivty when we consider side wall reflections. Very early reflections are considerably more damaging to areas like clarity/details, localization or you may simply call it imaging or pin pointing. Later ones are less detrimental.
In the study "The Practical Effects of Lateral Energy in Critical Listening Environments" the reflection that tested arrived as late as 8 ms after the direct signal and also effected reflections after 12 ms and up to 30 ms.
With an arrival as late as 8 ms and later, we're not looking here the normal side wall reflection you have from the nearest side wall to each speaker. In most homes and setups, the neares side wall reflection arrive much earlier.
8 ms would be more the contralateral reflection, meaning the reflection you have from the opposite side wall from eack speaker. That's the reflection you are seeing going to the left in the illustration below and it arrives much later in time vs the one to the right.
With an arrival time of 8 ms, the result will be very different from vs a side wall reflection that arrives only after a few ms or for example within 5 ms. In order for a reflection to have a good effect on spaciousness, it generally needs to arrive later than 7 ms. And that's excatly what it does here.
3. I also mentioned that we need to consider the type of diffusion being used. Diffusers can greatly vary in effect. A true diffuser in the original term should alter the phase. That's why they were called phase graters. A Skyline, which was used in this study, does not really do that.
The RPG Skyline is also very absorptive due to it's material. And it's 2D diffuser, meaning it diffuses in both planes. Something we psycoacoustically don't want for a diffuser on the side wall! That implies we are sending half the energy towards the ceiling and floor, something we know doesn't effect spaciosuness and development like lateral contribution.
What they should have used in the study was 1D diffuser with deeper wells and also with smaller wells within the bigger wells to achieve sufficient brodband diffusion. A standard QRD diffuser would simply reflect the energy above 4-5 kHz and is exactly don't want when testing diffusion in a small room with closer proximity.
4. Another aspect to consider when looking at side wall reflections is the type of music being uses. Toole also talks about this for side wall reflections and indicate that for classical music, lateral arriving reflections seem to be preferable but not always for certain other music genres like pop and rock.
Let's see what music they used in this study:
Thus we have another major weakness with this study.
So to sum up. There's no clear science here showing that we generally prefer side wall reflections. They have only studied fairly late arriving reflections, used one music genre (classical), haven't used the correct and psycoacoustcially better diffuser, and there's no a statisctial result either.
They type of room and how it was treated would also contribute to the result. There's isn't much clear details on how to the room was treated. The paper wrongly focuses on something that doesn't exist in such a small room, namely reverberation time. I will address that topic later, but there are indication that the study has been done in a room with already a lot of acoustic treatment. They point that the room was designed for criticial mixing, mastering and training. It's possible that the room was overly dead and they also used Skyline diffusers in the rear of the room. But we don't really know.
To be continued.
I want to start with adressing a study Amir pointed to. The study is called "The Practical Effects of Lateral Energy in Critical Listening Environments" and can be found here:
Amir used this study to show that lateral reflections are preferable. But let's look a bit deeper into the study.
1.The result was as the following:
8 listeners preferred diffusion (RPG Skyline)
7 listeners prefered absorption (6" absorber/15 cm)
11 listenerd prefered reflection
Clearly this does not show a statistical preference for reflection. We could actually turn this around and say 15 vs 11 preferred something else than a reflection. But there's no statistical preference here for either.
2. As I stated in the thread "Keynotes at the AES160th by Lars Risbo", we also need to consider the time for arrival and the speaker direcitivty when we consider side wall reflections. Very early reflections are considerably more damaging to areas like clarity/details, localization or you may simply call it imaging or pin pointing. Later ones are less detrimental.
In the study "The Practical Effects of Lateral Energy in Critical Listening Environments" the reflection that tested arrived as late as 8 ms after the direct signal and also effected reflections after 12 ms and up to 30 ms.
With an arrival as late as 8 ms and later, we're not looking here the normal side wall reflection you have from the nearest side wall to each speaker. In most homes and setups, the neares side wall reflection arrive much earlier.
8 ms would be more the contralateral reflection, meaning the reflection you have from the opposite side wall from eack speaker. That's the reflection you are seeing going to the left in the illustration below and it arrives much later in time vs the one to the right.
With an arrival time of 8 ms, the result will be very different from vs a side wall reflection that arrives only after a few ms or for example within 5 ms. In order for a reflection to have a good effect on spaciousness, it generally needs to arrive later than 7 ms. And that's excatly what it does here.
3. I also mentioned that we need to consider the type of diffusion being used. Diffusers can greatly vary in effect. A true diffuser in the original term should alter the phase. That's why they were called phase graters. A Skyline, which was used in this study, does not really do that.
The RPG Skyline is also very absorptive due to it's material. And it's 2D diffuser, meaning it diffuses in both planes. Something we psycoacoustically don't want for a diffuser on the side wall! That implies we are sending half the energy towards the ceiling and floor, something we know doesn't effect spaciosuness and development like lateral contribution.
What they should have used in the study was 1D diffuser with deeper wells and also with smaller wells within the bigger wells to achieve sufficient brodband diffusion. A standard QRD diffuser would simply reflect the energy above 4-5 kHz and is exactly don't want when testing diffusion in a small room with closer proximity.
4. Another aspect to consider when looking at side wall reflections is the type of music being uses. Toole also talks about this for side wall reflections and indicate that for classical music, lateral arriving reflections seem to be preferable but not always for certain other music genres like pop and rock.
Let's see what music they used in this study:
So they tested ony one musical genre and this happened to be classical, which is exactly the type of music genres which seems to work best with a more spacious contribution."In a departure from previous work, this testing was limited to a single musical genre. All of the musical material was taken from a single commercial release of soprano voice and orchestra. The excerpts used for testing were 30 second clips of three Richard Strauss songs, embodying a range of dynamics and musical textures. As the musical excerpts were taken from a commercial release, a nominal 0 dB level represents the artist-approved balance."
Thus we have another major weakness with this study.
So to sum up. There's no clear science here showing that we generally prefer side wall reflections. They have only studied fairly late arriving reflections, used one music genre (classical), haven't used the correct and psycoacoustcially better diffuser, and there's no a statisctial result either.
They type of room and how it was treated would also contribute to the result. There's isn't much clear details on how to the room was treated. The paper wrongly focuses on something that doesn't exist in such a small room, namely reverberation time. I will address that topic later, but there are indication that the study has been done in a room with already a lot of acoustic treatment. They point that the room was designed for criticial mixing, mastering and training. It's possible that the room was overly dead and they also used Skyline diffusers in the rear of the room. But we don't really know.
To be continued.