Think about that next time you change channel on TV and make sure you have responsive volume control's trigger happy.
Yes it is made purposely for broadcastings, it pretty much works for all, catch is you need to have attached metadata or encode in it before streaming. Exactly what we aren't getting.
Which brings up a point I made, regarding analog vs digital audio in general on Gearspace and other such forums:
I preferred the analog era, with it's VU or other such meters where Zero was between 2/3 and 3/4 of the way up the scale, rather than at the top, as with digital dBfs.
I believe that the latter situation has led to the phenomenon which I call "chasing zero", which I suspect has partly contributed to the trend toward louder and more compressed music releases. On Gearspace, my theory nearly got me "chased" off the boards.
With analog VU, there is less, not none, but less loudness variation between pieces mixed and mastered, on the same chain.
@beagleman no matter how good EBU 128 is made it's not magic and fun is fun and done is done. What's ruined with over gate compressor and down to 4~5 DR can't really be fixed just not shouting loud. EBU doesn't change DR, doesn't do gate compression/expansion and it's not peak based limiter. It does it in sequences (peace's) to them self, each other and to absolute scale as outputted (per and between chenels). Spotify disassembled it, put their own LUFS target's to three lv they classified instead automatically independent based on segments as it is in EBU as that needs much less metadata attached obviously. So did many other including Apple. Their argument are various from that they don't need -23 dB as output lv or how for music that's too much or how mobile devices don't have enough power to put output that low. And they are all true but it doesn't fix the problem and you will have substantial SPL lv output difference between them, other streaming and broadcasting services so you end up at the beginning of the problem. Of course you can bust LUFS a lot when you do it in floating point precision and glue it back to integer not introducing noise so up to -23 dB (it's not -23 more like -11~-12) can be compensated back and still stay in line with everything else (absolute level's).
When they lower LUFS threshold the materials out of range (with higher DR than -LUFS) it doesn't get processed as it's out of reach as you found out your self with very high (16~17) DR classical music and not adopted THX cinema movie's can go up to 24 DR.
Edit: Wiki article is actually decent all do it doesn't go down in details.
en.m.wikipedia.org
I would agree to a compromise across the board of -20LUFS/dbfs/Whatever this digital thing has made leveling so complicated.
Agreed on all your points that loudness normalization is simply a sophisticated automated volume knob, does not compress or EQ. Depending on the threshold, some normalizers will, in extreeeeme cases apply mild limiting to get a piece to match the target loudness, or, in the case of a hyperdynamic song, normalize to 1-2LUFS below target and preserve those peaks.
If I owned a fully diigital recording or mix setup, I'd still run everything through a final VU meter to get it down to at least pre-1990 levels, and lazy folks would have to raise their volume settings a little higher waah waahh!