respice finem
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Make Audio Great AgainAmir 2024!
Russ
/scnr
Make Audio Great AgainAmir 2024!
Russ
Make Audio Great Again
/scnr
Slightly unrelated, but does anyone know what happens to distortion and other measurements if I play two audio tracks simultaneously? Say, two youtube tabs or two different audio players (Windows Media Player and Groove or something). Also, would it matter if the sampling rate is altered under such conditions?
Windows audio stack resamples every audio source into one constant (set in Advanced properties in your sound card control panel), converts the streams to floating point, mixes them, and then converts back to integer with dither and sends it out to the sound card. So yes, the bits are transformed. What impact it has is complex but results are very good most of the time.Slightly unrelated, but does anyone know what happens to distortion and other measurements if I play two audio tracks simultaneously? Say, two youtube tabs or two different audio players (Windows Media Player and Groove or something). Also, would it matter if the sampling rate is altered under such conditions?
It might or might not do what it says, but as Amir demonstrated, noise and jitter on an Ethernet network do not matter as long as the cables and switches are performing to spec. Any dropped packets will be re-sent, and noise and jitter are not issues as they are dealt with at the input of the music server and/or DAC.Thanks Amirm!
Almost believe & buy this one https://nuprimeaudio.com/product/omnia-sw-8/?v=69e1aafeccc5 , as it claims that jitter is much lower (396 ps) against others making at the level of 705 ps though I don't even sure I can hear the difference. Now I know that we aren't listen the signal of a Network Switch but a DAC, then whatever Jitter or noise it can reduce is just white elephant~~~ Appreciate your scientific lecture again!
Can't agree more. Plus 499EUR added on buying a top-notch Amp(with a built-in DAC ) will surely do the trick on improving the 'HIGH-END'.noise and jitter on
People keep trotting that one out without looking at the details. It depends on which streaming protocol you're using. For protocols using TCP it will happen, but may be too late. However many of the streaming protocols end up using RTP over UDP under the skin, and that doesn't do retransmision - it was intended for low latency use so the re-sent packet would arrive too late to be used anyway. In practice dropped packets are rare enough to be a non-issue unless you've got bigger networking problems.Any dropped packets will be re-sent
People keep trotting that one out without looking at the details. It depends on which streaming protocol you're using. For protocols using TCP it will happen, but may be too late. However many of the streaming protocols end up using RTP over UDP under the skin, and that doesn't do retransmision - it was intended for low latency use so the re-sent packet would arrive too late to be used anyway. In practice dropped packets are rare enough to be a non-issue unless you've got bigger networking problems.
I found UPnP using RTP/UDP as transport when I was looking into using it some time back. I know it also supports TCP based transports too - perhaps it's become more common since I looked, or it was just outliers that I looked at deeply enough to find it, but UPnP seems to be in common HiFi use still.
This guy is funny at bashing the audiophile snake oil