I remember when Erin measured kit from Parts Express with Klippel and I played in Vituix to make new X-O. To me it was new experience having all up and down, forward and back set of measurements, not just few points in off axis direction. I never build it, but it might be interesting how good or bad was the simulation compared to real loudspeaker. Anyway, forget the straight line on axis target, as the tweeters power response and directivity just past the crossover point will dominate the room response. To counter act this one has to design X-O with a few dB dip. And actually it is very tricky to get the voicing right, half dB here and there might ruin the tonal balance. This was mentioned in earlier post by some of members of the ASR.
I tried really hard to use manufacturers data, then run the baffle step simulation and use the new frd to design X-O. It was sort of OK, but the final tuned by ear, based on actual measured data was always different than the first few raw examples. On top of that you have to take into account 'driver sound', and most seasoned designers know that alu cone will sound way different than paper or polypropylene or kevlar, carbon. And there are sonic preferences, some like laid back and easy going, some like it bright and very detailed. So yeah, measurements and simulations might not right of the box give the effect one is hoping for. It is still a bit a art, despite the fantastic software like Vituix and measuring tools available today to hobbyists (my 25 old Clio is archaic piece of junk comparing to latest tools one can buy) - getting the meaningful, error free set of data is always the key. Even applying EQ to my headphones based on data published here and there, only very, very few EQ curves will do, as some measuring systems and reference curves might be slightly off from what I consider natural.