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ADAM Audio D3V specs price ?

Hello everyone,
please allow me to ask a perhaps stupid question. Is there any streaming hardware that acts as a USB host and I can connect the D3V directly via USB-C? The volume control should then work via Tidal on my mobile phone, right? I haven't come across any nearfield monitors that have a built-in streaming function. Thanks!
A Raspberry Pi, Zen Stream, Bluesound Node, or WiiM Ultra can function as streamer and USB host for the D3V.
 
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On the Pi front, for Tidal Connect you need the paid version of Volumio. I guess that also works with the Volumio for PC hardware (old thin clients are silent and cheap) but not sure.
I'm ignoring the various things with binaries ripped from some other streamer's firmware for Tidal Connect.
 
D3V - USB connection - loud pops during boot and on computer sleep?

With the Adam Audio D3V connected to either USB-A or USB-C, I hear a distinct, loud pop when the Windows desktop computer is booting up (many pops) or goes to sleep (one pop), and softer pops when the Android phone (de)initialises it before/after playing.

Same problem on a Macbook during boot, although only one pop.

The pop's loudness is related to the volume knob on the speaker (not related to the volume setting in Windows)

My other DACs don't pop at all in the same setting.

Is this normal or is the unit faulty?
 
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D3V - USB connection - loud pops during boot and on computer sleep?

With the Adam Audio D3V connected to either USB-A or USB-C, I hear a distinct, loud pop when the Windows desktop computer is booting up (many pops) or goes to sleep (one pop), and softer pops when the Android phone (de)initialises it before/after playing.

Same problem on a Macbook during boot, although only one pop.

The pop's loudness is related to the volume knob on the speaker (not related to the volume setting in Windows)

My other DACs don't pop at all in the same setting.

Is this normal or is the unit faulty?

It's normal for now, hopefully Adam releases a firmware to fix it.
 
I bought my D3v a few days ago. I updated the firmware to version 1.7. I'm not sure if the problem existed before the firmware. But with the firmware it's clearly audible.

How does it manifest itself? It's audible at certain frequencies - the violins are especially noticeable. Perhaps the twitter is working strangely. For example, the composition Tenuous Winners/Returning Home (From "The Hunger Games"). Starting from 01.37 minutes you can clearly hear how the violins are as if muffled or playing on the dark side. From 01.37-01.38 they suddenly break through and sound brighter (as they should), then the volume of the violins in the soundtrack decreases and they again float to the dark side. That's example of this:
I don't understand what's going on. The same with some other compositions. In general, they play strangely - sometimes an excellent balanced sound, sometimes just dark, as if the high frequencies were removed. This is observed on my PC, also on a mobile phone - the source is not important. If you connect headphones to the speakers, everything is fine, which shows that the problem is not in the internal DAC. Also, due to all this, sometimes, distortions are observed - as if the high-frequency spectrum is floating, although there is no distortion in the recordings themselves.

Has anyone seen a similar problem?
Will it be solved by connecting not via USB-C, but via analog TRS? Or how it fixing?
 
A Raspberry Pi, Zen Stream, Bluesound Node, or WiiM Ultra can function as streamer and USB host for the D3V.
Many thanks to you and everyone else for the tips. I think the Wiim Ultra is the most charming option, but it's probably a bit too big and expensive for the sole purpose of streming via Tidal Conect. On the other hand, a Wiim Mini is out of the question as I would otherwise have digital to analog (DAC in Wiim Mini) and then analog to digital again (ADC in D3V). If I understood that correctly. :) I will definitely research a RaspPi solution. I didn't realize that it was even possible with it. Time-consuming, but possible.
 
In general, they play strangely - sometimes an excellent balanced sound, sometimes just dark, as if the high frequencies were removed.
This is exactly the kind of issue that the v1.7 update should have addressed (treble gating at low levels). Are you sure it applied properly? Try disabling auto-standby as per the changelog, that should give you an indication.


On the other hand, a Wiim Mini is out of the question as I would otherwise have digital to analog (DAC in Wiim Mini) and then analog to digital again (ADC in D3V). If I understood that correctly. :)
I mean, noise level via the analog in is supposedly lower than via digital, the latter being limited to 16 bits, so I wouldn't say it's ideal either way...
 
This is exactly the kind of issue that the v1.7 update should have addressed (treble gating at low levels). Are you sure it applied properly? Try disabling auto-standby as per the changelog, that should give you an indication.



I mean, noise level via the analog in is supposedly lower than via digital, the latter being limited to 16 bits, so I wouldn't say it's ideal either way...
Yes. The auto-standby mode has changed its behavior and I can turn it off. But at high frequencies the situation is different.


P.S. Sorry but I mistake with times of video. Now I listened again from my mobile to indicate the time where the problems are visible and I realized that I do not hear the problems, including with the USB-DAC. Very strange. Am I going crazy?
 
P.S. Sorry but I mistake with times of video. Now I listened again from my mobile to indicate the time where the problems are visible and I realized that I do not hear the problems, including with the USB-DAC. Very strange. Am I going crazy?
I don't hear anything off either. Maybe you hadn't rebooted them after applying the firmware update?
 
P.S. Sorry but I mistake with times of video. Now I listened again from my mobile to indicate the time where the problems are visible and I realized that I do not hear the problems, including with the USB-DAC. Very strange. Am I going crazy?

human hear when play silent less high frequency so if it seem no high freq when play silent move ear more near to tweeter. if you still not hear high freq it is d3v problem. https://en.wikipedia.org/wiki/Equal-loudness_contour

about noise: the USB in d3v have too much amplification, when move the knob more than 11 oclock begin hear noise and it play very loud and much louder as with analog. with analog you hear at 11 o clock no noise and it play not so loud. Also dont forget to set in windows the output volume to 100 for the Adam Audio d3v device. default in windows is 66. I guess it is 6 db reduce with 66. some sounddevices do clipping when go over 70. the d3v work ok with 100. I hear no computer mouse move or so noise. if this happen maybe try a USB3 super speed cable if that help or a ifi idefender . there are many cheap USB C cables attach to USB C devices. I have USB C super speed cables( 5 gbit transfer rate) ( 1 meter and a 1,5 meter) that work and i hear no computer action noise. 1 USB C cable i have is white and thin and d3v output no sound with that.

ADDON: I switch to test the analog output of the apollo solo from +14 db default to maximum +20 db ands use symetric cables . the d3v can handle this without clipping. so this can increase the dynamic of the d3v analog in 6 db more if you have a DAC that can output +20 db. with this setting analog at 10 o clock volume in D3v is very loud when volume of apollo solo is full up
 
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I have already found the problem. At least, I have seen its dependence. It turns out that the issue is in tweeter which is the so-called the "high frequency lower volume" issue". Although it is far from low. Yes, if I increase the volume, then everything plays clearly. However, it is already loud - very loud as for me - it hits the ears. And on some compositions, where the orchestra plays very quietly (but I hear it perfectly in normal loud), in order to explode later, I have to increase the volume even more, which is completely uncomfortable. I do not know when Adam Audio will solve this and whether it will, but the problem is obvious. It was not possible to record it on the microphone, perhaps, when passing through an additional path, smoothing occurs or the sound is cut off by frequencies, but in the monitors the problem is heard again and again.
 
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It was not possible to record it on the microphone, perhaps, when passing through an additional path, smoothing occurs or the sound is cut off by frequencies, but in the monitors the problem is heard again and again.

maybe you try this example. when decrease volume and the high hat is gone, maybe you can record the problem . in this link the original https://www.audiosciencereview.com/...uency-response-and-with-audio-examples.59501/

did you hear too when make lower volume that the high freq is gone and also when move ears more near you then hear no high freq too?
 
I'll try this and I'll try to record the problem

Yes, I hear this problem near the tweeter

see also in system sound properties in windows or your phone that you have all audio enhancements they offer set to off. windows sonic for headphone eanble can cause that it sound good when you plug a headphone in the D3V but not when use them as speaker
 
This audio from The Hunger Games shows obvious tweeter problems. The volume was normal, not quiet. You can hear the high-frequency components kind of floating. They turn on and off. However, everything is fine in the recording. In the headphones too.

This audio from "The Hunger Games" doesn't have such problems with the tweeter. The music fragment is the same. But the volume is already high. Not for the near field.
 
maybe you try this example. when decrease volume and the high hat is gone, maybe you can record the problem . in this link the original https://www.audiosciencereview.com/...uency-response-and-with-audio-examples.59501/
Yes. I tried and listened to it, but in this music there is no problem. Because all frequencies, including high ones, are too loud in this recording. But the problem with the tweeter is in a situation where the high frequencies are reduced in volume or you get to quiet areas in music. In both cases, this often happens with an orchestra, which is quite natural for such music. The instruments are played at different volumes and often play louder and quieter. It is not for nothing that orchestral music has such a wide dynamic range.
 
"Treble gating" is one of those (mis)features that some smart person somewhere thought were a good idea but in reality are about as necessary as a hole in the head. I can see its uses in masking constructive issues but then you're better off just fixing those in the first place. In any case it would appear the threshold still isn't quite low enough.
 
"Treble gating" is one of those (mis)features that some smart person somewhere thought were a good idea but in reality are about as necessary as a hole in the head. I can see its uses in masking constructive issues but then you're better off just fixing those in the first place. In any case it would appear the threshold still isn't quite low enough.
Maybe this was done to stop the tweeter from creating white noise, but it's still a stupid idea.
 
This audio from The Hunger Games shows obvious tweeter problems. The volume was normal, not quiet. You can hear the high-frequency components kind of floating. They turn on and off. However, everything is fine in the recording. In the headphones too.

This audio from "The Hunger Games" doesn't have such problems with the tweeter. The music fragment is the same. But the volume is already high. Not for the near field.

In this new examples i can confirm i get same problem with USB connect and analog input. I have only yesterday update to new firmware(because i read here that a new firmware is out), so i can not say if that was before too.
for reproduce more easy to show this adam audio can use a online tone generator with use a 6000 hz tone and as second the 2 videos you link.


you can make it louder and then 1 step more silent. there can hear that only after 1 sec 6000 hz tone stop on decrease volume. volume up down can do with cursor up down key. if volume knob on d3v is low set or high set and digital few level output give same result

can other with d3v and old firmware test if it happen with old firmware on analog too ?

for analog input there is no hiss problem, so there need no noise gate for the tweeter in analog. only USB have more hiss. I gues they use a USB DAC which output only hifi level -20 db and they amped with cheap OPamp to fit the d3v analog input d3v. studio equipment have at least +6 db output. the hiss on d3v go lower when the volume knob is more left.
 
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