I ran single static sweeps, 80dB SPL, 256k long, using acoustic timing reference and this is what the actual response looks like with LPF enabled and disabled.
@Keith_W do you see anything on these plots that you think could negatively impact bass quality? So far I like how the bass sounds with the LPF disabled.
Firstly you posted rather zoomed out screen caps rather than MDAT's. Assuming that the main speaker impulse is at 0ms, the part I highlighted is the subwoofer / bass impulse starting about 25ms before the main impulse. I see the same thing in EVERY ART measurement I have examined. The first time I saw it, I thought it was a user mistake, but given that all ART measurements show the same thing, I can only assume it's a deliberate choice by Dirac.
The big question is "is it audible". According to theory, yes it should be. It is greater than the
20ms psychoacoustic pre-masking threshold. I have to admit that my knowledge of pre-masking isn't as thorough as it should be. I am aware that pre-masking is frequency-dependent, and I don't know what the threshold is for low frequencies. Whether you can hear it also depends on program material. It is less audible if you listen to mostly smooth tones (violin, flutes) but should be more obvious if you are listening to music with a lot of transients, especially full range transients with silence preceding the transient. Like a Japanese Taiko drum, or cannon fire, etc.
I haven't heard many complaints from Dirac ART users about this pre-ringing artefact that ART introduces, so either everyone has collectively failed to notice, or it is indeed inaudible and I need to upgrade my knowledge. I think the latter is more likely. I am not going to tell you that it is audible when it may not be, and I am not sure.
FYI this is what an ideal step response should look like. Blue is a simulation, red is an actual measurement from my system. Silence before the main impulse, followed by a sharp and steep main impulse, a "compact" head, and decaying/minimal post-ringing. You can make the simulation with REW.