LLM AI is merely next word prediction based on probability derived from training data. In many audiophile subjects, that's 90% forum gibberish. It's not even truly context aware although that's improving rapidly.
Fully agreed, it should be obvious I was just making my points about why I get skeptical, perhaps a little too easily.. I used AT to save time when I want to search information quickly, but I am aware of the information they found may contain a lot of hearsay, often from forum posts such as our ASR, AVSF and others so one has to drill down from there become drawing any conclusions.
"List me resources that claim 512 for taps for Audyssey" kind of prompts would be a better use of AI for research imo.
1024, 512 and 128 are all valid constants taken from the actual interface but it's quite a bit more complicated than that.
Understood, and again thanks for that, and that is exactly one of my point, that it is a bit more complicated than the single absolute number such as 1024 512 etc. Unfortunately, no I have not ever seen those numbers directly translated into "tap count" by any credible sources, but it does seem clear Audyssey, claimed they wouldn't reveal the tap count number for a variety of reasons, one being it is proprietary, another being their so called "..dynamic, or whatever they called it..." approach, so those numbers as shown on the table below often found on forums, are a relative thing for comparing between their XT32, XT, MultEQ, 2 EQ etc.:
Example of that comparison has been quoted a few times on ASR and other forums:
Are the three a lot different?(perceptible difference) Description says they differ by their filter resolution but I want to know whether it actually means something.
www.audiosciencereview.com
The trouble/confusion is, if XT32's "resolution" is 512X, XT is 16X, then if XT can only have a maximum of only 32 fir taps, then does that mean XT32 would have 32X512/16=1024 taps, is that how it works, who knows?

And, would XT has merely 32 taps?
Other than that, I thought there are some information that can be found from Audioholics interviews with Chris, and since Chris is a co-founder, and a PhD, EE, professor, I would have a little more faith in what he said in those interviews:
Below are some quotes that I think are relevant, that can be considered when trying to compare the so call tap count,, resolution among RC software:
Audioholics interview with Chris, dated 2014:
Audioholics: What kind of filters do your room correction products use, and at what resolution (i.e. 1/3 octave, 1/12 octave, etc.)?
Chris Kyriakakis:
Audyssey MultEQ uses Finite Impulse Response (FIR) filters. Audyssey uses a proprietary method in calculating the filter coefficients, and so we do not disclose the resolution as it would lead to confusing comparisons with traditional methods.
Audioholics: What do you feel are the important differentiators between your room correction solution and competitors?
Chris Kyriakakis:
There are three major components which set MultEQ apart from competitors:
- Taking measurements in the time domain to generate impulse responses
- Taking multiple measurements to inform the filters about the spatial variation of the acoustical problems
- Using psychoacoustic criteria and multi-rate signal processing methods to apply the proper filter resolution where it’s needed the most and to optimize processing requirements
Audioholics 2004 interview:
There is an older Audioholics.com interview, in which Chris Kyriakakis did dive a little more into the details about Audyssey's approach on the "resolution", "tap count" kind of stuff:
It's dated year 2004 so I don't think XT32 had launched yet and that may be the reason there aren't that many forum posts linked to that one, but in that interview Chris did touch on the so called "
Dynamic Frequency Allocation (another of the imbedded technologies) which gives non-linear spacing."
Tom Holman had a problem. As Professor of Film Sound at the University of Southern California's School of Cinema-Television, one of Tom's duties was to set-up, calibrate and acoustically equalize
www.audioholics.com
"The approach to solving this problem in the past has been based on parametric EQ which is an extension of what was done with analog equalizers just, done digitally. The first problem is that you never have enough bands, typically 10, using an IIR (infinite impulse response) filter. IIR filters allow you to do things in the frequency domain but it does unknown things to the time domain. In many cases it manifests itself in ringing or smearing."
"Our approach is based on FIR filters which in the past have been computationally intensive but this is not an issue any more because the DSP power has increased so dramatically. FIR filters allow us to correct the time domain and frequency domain at the same time. 'Well, you might say, FIR filters don't give you enough resolution if you want to keep them relatively short.' And that's true. This is the reason we implemented Dynamic Frequency Allocation (another of the imbedded technologies) which gives non-linear spacing. So instead of having only 80Hz or so resolution we can get down, at low frequencies (where it matters), to under 5Hz of resolution. It's on a Bark Scale but the resolution starts below 5Hz at the lowest frequencies and goes up to a few tens of Hertz at 20KHz." (The Bark Scale ranges from 1 to 24 barks, corresponding to the first 24 critical bands of hearing. For computing all-pass transformations, it is preferable to optimize the all-pass fit to the inverse of the map, i.e. Barks vs. Hz, so that the mapping error will be measured in Barks versus Hz.)
The conversation now turned to the bottom line technology within MultEQ. The ability to have
every seat be a good seat. Again Tom provided his historical perspective from tuning theaters in the early eighties.
"While real-time analysis is 'time-blind' (so you have to know something about the time domain before you use it) nevertheless, if you clean it up, it has some advantages over the FFT-based analyzers. The THX R2 (from the eighties) was readily able to do spatial averaging and temporal averaging and we realized if we made an extension of it using a laptop with an add-on spectrum analyzer peripheral that we could send signals across dynamically from the analyzer and do a lot of mathematics to it and therefore clean up the signal."

Chris takes over,
"So part 1 was, we knew if you EQ for the single sweet spot then every other position would suffer from much poorer frequency response. (And that was one of the reasons for the bad name 1/3 rd octave equalizers were given.-Tom) Initially Denon and every other potential customer thought 'let's have two modes'. One for a sole listener and one for when you have several listeners in a room. Well, it turns out if you EQ a whole room the audiophile seat gets better. If you take more of the problems of the room into account you're fixing a bigger area than just the audiophile seat so there's no need for two modes."
Chris continues, "The approach other people have taken is to throw DSP at it. There are room correction units on the market that do just that. They can do 8000-tap FIRs and you need 3 DSPs per channel. But if you want to be in a consumer product you have to make some computing decisions. So that was the thinking that went into Audyssey's Dynamic Frequency Allocation.