Seems to me there will be quite a few audible reflections within that 200 milliseconds you mention.
My understanding is that the mean free reflection path length can be calculated by this formula:
Mean free reflection path length = 4x(room volume)/(room interior surface area)
For example if the room is 20 feet by 15 feet by 8 feet, we get 4x2400/1160 = about 8.3 feet for the mean free reflection path length. This figure would be reduced if we took the surface area of large objects in the room into account.
Sound travels about 225 feet in 200 milliseconds, and 225/8.3 = 27 reflections within the first 200 milliseconds.
I agree that only the first few will have a significant effect on image location, but apparently the remaining twenty-something will still be audible, and so presumably will be contributing something, perhaps influencing spaciousness and/or timbre.
Am I missing something?
Hi Duke -
Not a bad analysis but what do you think it shows us? I have been drawing pictures of such an analysis - just the horizontal plane ones, the axial and tangential:
This is the image model of the 3rd reflections in a reverberation chamber, showing the first, second, third, and fourth axial and tangential ones and how far away they get to be, let alone how diffused, absorbed, and fallen off they would be in that time in a normal room. The image model technique very clearly shows how many bounces, what directions, and how far travelled. For example, measure the distance from any blue dot to the listener with a dividers and you get travel time, count the number of walls the blue line goes through and that is the number of bounces. Lay the distance travelled against a lapse rate table for sound travel through air and see approx how much it loses even in a reverb chamber.
We find that the 1st reflections in this particular size room (20 x 35 ft) travel 20 to 30 ft, 2nd reflections 37 to 60 ft, and 3rd reflections 50 to 90 ft.
For the gain lapse rate if we assume a start loudness of 60 dB after bouncing 10 ft off a 5 ft away front wall, then after the first reflection they are between 43 and 40 dB, the 2nd reflection is 38 to 34 dB, and our 3rd reflection is between 36 and 31 dB.
By the 4th reflection it has bounced so many times there is nothing left of it to measure - especially in a normal room!
Now consider that for EACH face of each loudspeaker there are 4 first reflections, 8 second reflections, 10 third reflections, 14 4th reflections... and that is just axial and tangential, not considering the oblique because we are concerned mainly with the horizontal.
What all of this means to me is that in a normal room the main reflections that we can hear distinctly that affect imaging are the first and the corner secondaries from the front of the room. That is confirmed by listening. The soundstage expands in depth and width with an ample supply of first and second reflections from the rear of the radiation pattern. You have experienced this with dipoles and open baffle, even if you were never a 901 owner.
I learned the hard way that we also don't want a strong sidewall reflection with two channel, because it pulls the whole soundstage to one side as you go off center.
This has been IMT 101, the beginning of how we should be filling a room with direct and reflected sound to build a soundstage with the direct and reflected sounds that were recorded. The image modeling technique shows us visually and listening confirms the spatial nature of sound in rooms. We MUST LOSE the binaural confusion of sending two direct sound channels to the ears, thinking that it will form the image psychoacoustically in the "earbrain."
Gary