Thanks for all the information, very useful
I wouldn't be surprised if that particular VRDS 25X tested in Stereoplay was a "Golden Sample" but I find the difference not shocking at all, especially considering the age of your unit by now.
I forgot, since the VRDS-25X has a digital input, I can also easily use a test tone of your choice. I suppose they used a prime number above 300Hz, there are many (307, 311, 313, 317, 331, 337, 347, 349, 353, 359, 367, 373, 379, 383, 389, 397), and if you can guesstimate which one it is, I can replicate the exact same test.I just had a look on the FFT graph with a test tone a bit above 300 Hz in the VRDS 25X review published in the January 1999 issue of Stereoplay.
After taking out my millimeter ruler and a magnifying glass, I guesstimate that the testing frequency in the Stereoplay review is closer to the 313 prime number your mentioned above.
Analog Devices recommends that this adjustment be performed with–60 dB signal amplitudes or lower. Minor performance improvement is achieved with larger signal amplitudes such as–20 dB. Almost no improvement is possible when this adjustment is performed with 0 dB signal amplitudes.
I'll give a chance to -60dBFS adjustments later. EDIT: I tried with -40dBFS, -50dBFS and -60dBFS without dither, with rectangular and Shaped dither, but all distortion values are buried into the noise floor of the test files (CD), so there's nothing to adjust
-60dB is the standard way to adjust MSB trimpots on multi-bit players and you view the waveform on a 'scope to eliminate zero-cross distortions. You can never eliminate it, but you can make the waveform 'look' better.
This kind of distortion seems to be mostly asymmetric, because even order harmonics decreased (at least on this TEAC VRDS25X) whereas odd-order harmonics remains at the same level. Am I correct?
Thanks John, I'll try this way too.-60dB is the standard way to adjust MSB trimpots on multi-bit players and you view the waveform on a 'scope to eliminate zero-cross distortions. You can never eliminate it, but you can make the waveform 'look' better.
With single bit players, it will descend into system noise/'scope noise.