hrtf

  1. V

    Ideal target curve for virtual speaker/room emulations

    Hi! For contextualization, Waves NX plugins now use the Harman target as the standard target curve to make headphones "flat". It makes little sense, here's why: The Harman target is supposed to emulate how flat speakers sound in a well treated room. So, by applying this equalization to...
  2. V

    Has anyone tried Dolby PHRTF, Genelec Aural ID or Mesh2HRTF?

    I tried submitting an entry to try Dolby PGRTF out but got no feedback from Dolby. I've been considering using Mesh2HRTF, but since there is this service offered by Dolby that seems like it's free, maybe it doesn't make sense to go through all the hassle of generating the SOFA file by yourself...
  3. V

    Genelec Aural ID vs Slate VSX (or other options)

    Sup everybody, I'm searching a lot for a solution that gives immersive studio/speaker sound on headphones and I came across what I think are the best ones: Genelec's Aural ID and Slate VSX. Genelec's option of course being the best one because it uses your own HRTF, whereas Slate VSX uses a...
  4. V

    Is it possible to measure HRTF by photo?

    Hi. I recently tried out Immerse Virtual Studio and they ask you to take a photo of your ear to generate an HRTF using AI processing. The results were pretty amazing! It really does sound like I'm in that room. But I was wondering if there's an option to do this just for making the headphones'...
  5. 3DSoundShop

    3D Sound Shop - Custom PRIRs for the Smyth Realiser A16

    Hello A16 owners... I'd like to take this opportunity to introduce you to a new passion project that I have developed specifically for owners of the Smyth Realiser A16. The website is https://3dsoundshop.com/ and was launched on 08/16/21 Some Details... Universal PRIRs... Through the...
  6. BillG

    PSB Aims to Customize Sound with Audio Personalization Company Audio do...

    https://www.audioholics.com/news/psb-audiodo
  7. M

    Mark Cerny (PS5’s Lead Architect) covering HRTF & 3D Audio

    It’s covering the whole system, but this section (40min mark) shows how serious Sony is taking audio in games. I’m surprised this is currently #1 on trending on YouTube, as it’s not like Apple doing a Keynote for a new product, it’s simply Mark talking about how they created the PS5. The...
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