Interesting concept, tho I still find it lacking in representation of a concert hall. And as to on stage - I stood right in the viola's of the Pittsburgh Symphony Orchestra during Aaron Copeland's Rodeo. I was doing sound for one of their outdoor gigs at Point State Park (Westinghouse had built a "symphony stage" - a giant steel structure with crappy wood inside) Wow - you couldn't hear anything except brass and percussion. Amazing what the stage and hall does to the sound...
As to modern pop type music, it's so artificial to begin with - you're simultaneously inside the piano, in the middle of the drum kit, in the middle of the guitar amp, horn, etc... while also being right in front of the mouth of the singer. The artform of pop recording that pioneers like Sir George Martin, Quincy Jones, Roger Nichols and others created is that it IS an artificial aural landscape.
Sound design for film - the genesis of n-Channel systems - also have created an artificial acoustic landscape that fit the 2 dimensional visual presentation.
Game designer - now they have a real difficult task, especially those using some sort of virtual reality visual system. They need to be able to faithfully reproduce a fully 3 dimensional (with time as an integral of the 3 spacial dimensions) sound field.
I think the only way that we will ever get to a method of TRUELY realizing any acoustic environment is through a holographic method of controlling the listening environs' air molecules. I doubt that any conventional multidriver transducer type system will ever work.
Either that, or direct aural nerve stimulation bypassing any need for "transducers" That system would need to account for listener physical movement, via things like IMU feedback to the source streams for each neural interface.
Just the term "transducer" limits the accuracy of the concept. There needs to be a way - besides electomechanical means - to move air in such a way that the entire listening area has air molecules moving as they did in the original source environment. I don't believe that any recording method (again a futile attempt with multiple mechanical-electro single point source diaphragms) nor any current storage method (stereo, n-Channels) with be completely effective.
In order to be a faithful system of reproducing the original environment, the first criteria would be that if a listener moves around in the reproducing area, they will experience the same changes in arrival times/amplitude as one would moving the same way in the recording environment. That in itself is a daunting task - since any actual recording method belies the ability to capture the infinitesimal variance that occurs at each infinitesimally small unit area of the source environ. Then to reproduce that in a listening environ would probably require a direct, non-electromechanical method of controlling the air molecules, with the size of the air molecules being the quantitative limit.
One can dream, eh?
I have to add to this - a recent Bob Lefsetz (the guy Taylor Swift wrote the song "Mean" about) article talking about Jimmy Iovine. Yea, he's great and all, nice to see he's actually trying to play an instrument:
https://www.nytimes.com/2019/12/30/arts/music/jimmy-iovine-pop-decade.html
But his statement:
"I find out a lot through the artists I work with. Dre is a perfectionist of audio,
maybe one of the greatest audio producers that ever existed. And when I found
out what Dre was concerned about, that the equipment his kids were listening
to the music on — an entire generation was learning about audio through
cheap, inefficient equipment. That’s how Beats started."
got this response from me:
"What the fuck, over?
For one - Beats headphones suck - ask anyone on any of the forums like Audio Science Review and Steve Hoffman. Everytime I've seen Beats at Best Buy they're in pieces on the display... Geezz
For two - the statement "...an entire generation was learning about audio through cheap, inefficient equipment."
What the fuck over 2? Cummon - what were the Beatles listened thru? A transistor radio... or an old Magnavox with a stylus that was running at about 5 grams and made for 78 RPM's "
So I guess what I'm saying is:
"Be happy with what you got"